* loadmenuheader -> loadmenu (ead103d
)
* objectface -> turnobject (c834bda
)
This commit is contained in:
@@ -24,12 +24,12 @@ NewBarkTown_MapScripts:
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NewBarkTown_TeacherStopsYouScene1:
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playmusic MUSIC_MOM
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objectface NEWBARKTOWN_TEACHER, LEFT
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turnobject NEWBARKTOWN_TEACHER, LEFT
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opentext
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writetext Text_WaitPlayer
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waitbutton
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closetext
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
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opentext
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writetext Text_WhatDoYouThinkYoureDoing
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@@ -47,14 +47,14 @@ NewBarkTown_TeacherStopsYouScene1:
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NewBarkTown_TeacherStopsYouScene2:
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playmusic MUSIC_MOM
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objectface NEWBARKTOWN_TEACHER, LEFT
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turnobject NEWBARKTOWN_TEACHER, LEFT
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opentext
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writetext Text_WaitPlayer
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waitbutton
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closetext
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
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objectface PLAYER, UP
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turnobject PLAYER, UP
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opentext
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writetext Text_WhatDoYouThinkYoureDoing
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waitbutton
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@@ -109,7 +109,7 @@ NewBarkTownSilverScript:
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writetext NewBarkTownRivalText1
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waitbutton
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closetext
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objectface NEWBARKTOWN_SILVER, LEFT
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turnobject NEWBARKTOWN_SILVER, LEFT
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opentext
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writetext NewBarkTownRivalText2
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waitbutton
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@@ -118,7 +118,7 @@ NewBarkTownSilverScript:
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applymovement PLAYER, Movement_SilverPushesYouAway_NBT
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stopfollow
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pause 5
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objectface NEWBARKTOWN_SILVER, DOWN
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turnobject NEWBARKTOWN_SILVER, DOWN
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pause 5
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playsound SFX_TACKLE
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applymovement PLAYER, Movement_SilverShovesYouOut_NBT
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