* loadmenuheader -> loadmenu (ead103d)

* objectface -> turnobject (c834bda)
This commit is contained in:
Rangi
2018-02-25 20:05:37 -05:00
parent be28a0ff4e
commit f964d04a87
86 changed files with 351 additions and 348 deletions

View File

@@ -24,12 +24,12 @@ NewBarkTown_MapScripts:
NewBarkTown_TeacherStopsYouScene1:
playmusic MUSIC_MOM
objectface NEWBARKTOWN_TEACHER, LEFT
turnobject NEWBARKTOWN_TEACHER, LEFT
opentext
writetext Text_WaitPlayer
waitbutton
closetext
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
opentext
writetext Text_WhatDoYouThinkYoureDoing
@@ -47,14 +47,14 @@ NewBarkTown_TeacherStopsYouScene1:
NewBarkTown_TeacherStopsYouScene2:
playmusic MUSIC_MOM
objectface NEWBARKTOWN_TEACHER, LEFT
turnobject NEWBARKTOWN_TEACHER, LEFT
opentext
writetext Text_WaitPlayer
waitbutton
closetext
objectface PLAYER, RIGHT
turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
@@ -109,7 +109,7 @@ NewBarkTownSilverScript:
writetext NewBarkTownRivalText1
waitbutton
closetext
objectface NEWBARKTOWN_SILVER, LEFT
turnobject NEWBARKTOWN_SILVER, LEFT
opentext
writetext NewBarkTownRivalText2
waitbutton
@@ -118,7 +118,7 @@ NewBarkTownSilverScript:
applymovement PLAYER, Movement_SilverPushesYouAway_NBT
stopfollow
pause 5
objectface NEWBARKTOWN_SILVER, DOWN
turnobject NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT