* loadmenuheader -> loadmenu (ead103d
)
* objectface -> turnobject (c834bda
)
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@@ -88,7 +88,7 @@ TinTower1F_MapScripts:
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special MonCheck
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iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
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applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
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objectface PLAYER, LEFT
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turnobject PLAYER, LEFT
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cry RAIKOU
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pause 10
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playsound SFX_WARP_FROM
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@@ -101,7 +101,7 @@ TinTower1F_MapScripts:
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special MonCheck
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iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
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applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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cry ENTEI
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pause 10
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playsound SFX_WARP_FROM
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@@ -110,7 +110,7 @@ TinTower1F_MapScripts:
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playsound SFX_EXIT_BUILDING
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waitsfx
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.Next2:
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objectface PLAYER, UP
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turnobject PLAYER, UP
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pause 10
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applymovement PLAYER, TinTowerPlayerMovement2
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applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
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@@ -132,7 +132,7 @@ TinTower1F_MapScripts:
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clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
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reloadmapafterbattle
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pause 20
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objectface PLAYER, DOWN
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turnobject PLAYER, DOWN
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playmusic MUSIC_MYSTICALMAN_ENCOUNTER
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_EUSINE, 10, 15
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@@ -153,7 +153,7 @@ TinTower1F_MapScripts:
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moveobject TINTOWER1F_SAGE1, 7, 13
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moveobject TINTOWER1F_SAGE2, 9, 13
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moveobject TINTOWER1F_SAGE3, 11, 13
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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opentext
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writetext TinTowerEusineSuicuneText
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waitbutton
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