Movement constants, script stack
This commit is contained in:
@@ -8,44 +8,44 @@ sprite_movement_data: macro
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dn \6, 0
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endm
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; function, facing, action, flags1, flags2, palette flags
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sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 00
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_01, $0c, $00, %0000 ; 01
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 02
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sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 03
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 04
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 05
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 06
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sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_01, $00, $00, %0000 ; 07
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sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_01, $00, $00, %0000 ; 08
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sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_01, $00, $00, %0000 ; 09
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sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0a
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sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 0b
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sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0c
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sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0d
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sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0e
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sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 0f
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sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 10
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sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 11
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sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 12
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sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 13
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sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 14
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sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02
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sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06
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sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07
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sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08
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sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09
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sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a
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sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b
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sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c
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sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d
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sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e
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sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f
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sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10
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sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11
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sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12
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sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13
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sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14
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sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15
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sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_01, $0c, $00, %0000 ; 17
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_01, $2e, $10, %0000 ; 18
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_01, $2e, $00, %0100 ; 19
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sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_01, $02, $00, %0000 ; 1a
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17
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sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19
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sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a
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sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b
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sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_08, $8e, $02, %0000 ; 1c
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sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c
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sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d
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sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_01, $00, $00, %0000 ; 1e
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sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_01, $00, $00, %0000 ; 1f
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sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e
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sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20
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sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21
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sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22
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sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_0F, $8e, $02, %0000 ; 23
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_01, $00, $00, %0010 ; 24
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sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_01, $00, $00, %0000 ; 25
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sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
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sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
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; 4357
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@@ -167,7 +167,7 @@ Function43f3: ; 43f3
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bit 5, [hl]
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jr nz, .bit5
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cp STEP_TYPE_01
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cp STEP_TYPE_STANDING
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jr z, .one
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jr .ok
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@@ -186,7 +186,7 @@ Function43f3: ; 43f3
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ld a, [hl]
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and a
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ret z
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cp STEP_TYPE_01
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cp STEP_TYPE_STANDING
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ret z
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.ok
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@@ -246,22 +246,22 @@ endr
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Pointers445f: ; 445f
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dw SetFacingStanding, SetFacingStanding ; 00
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dw Function44b5, SetFacingCurrent ; 01
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dw Function44c1, SetFacingCurrent ; 02
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dw Function4508, SetFacingCurrent ; 03
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dw Function4529, SetFacingCurrent ; 04
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dw Function4539, SetFacingStanding ; 05
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dw Function456e, Function456e ; 06
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dw Function457b, SetFacingStanding ; 07
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dw Function4582, Function4582 ; 08
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dw Function4589, Function4589 ; 09
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dw Function4590, Function45a4 ; 0a
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dw Function45ab, SetFacingCurrent ; 0c
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dw Function45be, Function45be ; 0b
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dw Function45c5, Function45c5 ; 0d
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dw Function45da, SetFacingStanding ; 0e
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dw Function45ed, SetFacingStanding ; 0f
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dw Function44e4, SetFacingCurrent ; 10
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dw Function44b5, SetFacingCurrent ; 01 standing?
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dw Function44c1, SetFacingCurrent ; 02 walking?
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dw Function4508, SetFacingCurrent ; 03 bumping?
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dw Function4529, SetFacingCurrent ; 04
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dw Function4539, SetFacingStanding ; 05
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dw Function456e, Function456e ; 06
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dw Function457b, SetFacingStanding ; 07
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dw Function4582, Function4582 ; 08
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dw Function4589, Function4589 ; 09
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dw Function4590, Function45a4 ; 0a
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dw Function45ab, SetFacingCurrent ; 0c
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dw Function45be, Function45be ; 0b
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dw Function45c5, Function45c5 ; 0d
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dw Function45da, SetFacingStanding ; 0e
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dw Function45ed, SetFacingStanding ; 0f
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dw Function44e4, SetFacingCurrent ; 10
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; 44a3
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SetFacingStanding: ; 44a3
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@@ -444,10 +444,10 @@ Function457b: ; 457b
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ret
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; 4582
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Function4582: ; 4582
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Function4582: ; 4582 emote
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], FACING_14
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ld [hl], FACING_EMOTE
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ret
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; 4589
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@@ -930,7 +930,7 @@ Function47bc: ; 47bc
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call Function467b
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_01
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ld [hl], STEP_TYPE_STANDING
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ret
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; 47dd
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@@ -1033,7 +1033,7 @@ Function47dd: ; 47dd
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call Function467b
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_01
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ld [hl], PERSON_ACTION_STAND
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_05
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@@ -1206,7 +1206,7 @@ Function47dd: ; 47dd
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ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_01
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ld [hl], PERSON_ACTION_STAND
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ret
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; 4958
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@@ -1258,7 +1258,7 @@ Function47dd: ; 47dd
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.MovementSpinRepeat: ; 499c
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_01
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ld [hl], PERSON_ACTION_STAND
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ld hl, OBJECT_RANGE
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add hl, bc
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ld a, [hl]
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@@ -1354,7 +1354,7 @@ Function47dd: ; 47dd
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_08
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ld [hl], PERSON_ACTION_EMOTE
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld [hl], 0
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@@ -1500,9 +1500,9 @@ endr
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call Function463f
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_02
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ld [hl], PERSON_ACTION_STEP
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ld hl, wd4cf
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ld hl, wCenteredObject
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ld a, [hMapObjectIndexBuffer]
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cp [hl]
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jr z, .load_6
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@@ -1515,7 +1515,7 @@ endr
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.load_6
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_06
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ld [hl], STEP_TYPE_PLAYER_WALK
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ret
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.NewDuration: ; 4b17
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@@ -1541,7 +1541,7 @@ SetRandomStepDuration: ; 4b2d
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ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_01
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ld [hl], PERSON_ACTION_STAND
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_03
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@@ -1552,19 +1552,19 @@ Pointers4b45: ; 4b45
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; These pointers use OBJECT_STEP_TYPE. See constants/sprite_constants.asm
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dw Function47bc ; 00
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dw Function47dd ; 01
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dw Function4e2b ; 02
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dw Function4e2b ; 02 npc walk
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dw Function4ddd ; 03
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dw Function4e21 ; 04
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dw Function4e0c ; 05
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dw Function4e56 ; 06
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dw Function4e56 ; 06 player walk
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dw Function4e47 ; 07
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dw Function4b86 ; 08
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dw Function4bbf ; 09
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dw Function4e83 ; 0a
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dw Function4b86 ; 08 npc jump step
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dw Function4bbf ; 09 player jump step
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dw Function4e83 ; 0a half step
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dw Function4dff ; 0b
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dw Function4c18 ; 0c
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dw Function4c89 ; 0d
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dw Function4d14 ; 0e
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dw Function4c18 ; 0c teleport from
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dw Function4c89 ; 0d teleport to
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dw Function4d14 ; 0e skyfall
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dw Function4ecd ; 0f
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dw Function4d7e ; 10
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dw Function4daf ; 11
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@@ -1585,7 +1585,7 @@ Function4b79: ; 4b79
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ret nz
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_01
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ld [hl], STEP_TYPE_STANDING
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ret
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; 4b86
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@@ -1622,7 +1622,7 @@ Function4ba9: ; 4ba9
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call Function4600
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_01
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ld [hl], STEP_TYPE_STANDING
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ret
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; 4bbf
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@@ -1674,7 +1674,7 @@ Function4bfd: ; 4bfd
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call Function4600
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_01
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ld [hl], STEP_TYPE_STANDING
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ret
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; 4c18
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@@ -1698,7 +1698,7 @@ Function4c23: ; 4c23
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Function4c32: ; 4c32
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_04
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ld [hl], PERSON_ACTION_SPIN
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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dec [hl]
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@@ -1724,7 +1724,7 @@ Function4c42: ; 4c42
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Function4c5d: ; 4c5d
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_04
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ld [hl], PERSON_ACTION_SPIN
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ld hl, OBJECT_31
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add hl, bc
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inc [hl]
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@@ -1745,7 +1745,7 @@ Function4c5d: ; 4c5d
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ld [hl], 0
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_01
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ld [hl], STEP_TYPE_STANDING
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ret
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; 4c89
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@@ -1795,7 +1795,7 @@ Function4cb3: ; 4cb3
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Function4cc9: ; 4cc9
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_04
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ld [hl], PERSON_ACTION_SPIN
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ld hl, OBJECT_31
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add hl, bc
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inc [hl]
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@@ -1823,7 +1823,7 @@ Function4ceb: ; 4ceb
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Function4cf5: ; 4cf5
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_04
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ld [hl], PERSON_ACTION_SPIN
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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dec [hl]
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@@ -1837,7 +1837,7 @@ Function4d01: ; 4d01
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ld [hl], 0
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_01
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ld [hl], STEP_TYPE_STANDING
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ret
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; 4d14
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@@ -1865,7 +1865,7 @@ Function4d2e: ; 4d2e
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ret nz
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_02
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ld [hl], PERSON_ACTION_STEP
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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@@ -1902,7 +1902,7 @@ Function4d6b: ; 4d6b
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ld [hl], 0
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_01
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ld [hl], STEP_TYPE_STANDING
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ret
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; 4d7e
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@@ -1936,7 +1936,7 @@ Function4d94: ; 4d94
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ld [hl], 0
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_01
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ld [hl], STEP_TYPE_STANDING
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ret
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; 4daf
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@@ -1950,7 +1950,7 @@ Function4db5: ; 4db5
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||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and %00000001
|
||||
ld a, PERSON_ACTION_01
|
||||
ld a, PERSON_ACTION_STAND
|
||||
jr z, .yes
|
||||
ld a, PERSON_ACTION_00
|
||||
|
||||
@@ -1966,9 +1966,9 @@ Function4dc8: ; 4dc8
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and %00000001
|
||||
ld a, PERSON_ACTION_04
|
||||
ld a, PERSON_ACTION_SPIN
|
||||
jr z, .yes
|
||||
ld a, PERSON_ACTION_05
|
||||
ld a, PERSON_ACTION_SPIN_FLICKER
|
||||
|
||||
.yes
|
||||
ld hl, OBJECT_ACTION
|
||||
@@ -1987,7 +1987,7 @@ Function4ddd: ; 4ddd
|
||||
ret nz
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_01
|
||||
ld [hl], STEP_TYPE_STANDING
|
||||
ret
|
||||
; 4df0
|
||||
|
||||
@@ -2009,7 +2009,7 @@ Function4dff: ; 4dff
|
||||
ret nz
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_01
|
||||
ld [hl], STEP_TYPE_STANDING
|
||||
ret
|
||||
; 4e0c
|
||||
|
||||
@@ -2048,7 +2048,7 @@ Function4e2b: ; 4e2b
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_01
|
||||
ld [hl], STEP_TYPE_STANDING
|
||||
ret
|
||||
; 4e47
|
||||
|
||||
@@ -2089,7 +2089,7 @@ Function4e65: ; 4e65
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_01
|
||||
ld [hl], STEP_TYPE_STANDING
|
||||
ret
|
||||
; 4e83
|
||||
|
||||
@@ -2138,7 +2138,7 @@ Function4ec0: ; 4ec0
|
||||
ret nz
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_01
|
||||
ld [hl], STEP_TYPE_STANDING
|
||||
ret
|
||||
; 4ecd
|
||||
|
||||
@@ -2170,7 +2170,7 @@ Function4ecd: ; 4ecd
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_01
|
||||
ld [hl], STEP_TYPE_STANDING
|
||||
ret
|
||||
; 4f04
|
||||
|
||||
@@ -2302,7 +2302,7 @@ Function4f99: ; 4f99
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_01
|
||||
ld [hl], STEP_TYPE_STANDING
|
||||
ret
|
||||
; 4fb2
|
||||
|
||||
@@ -2731,17 +2731,19 @@ Function55e0:: ; 55e0
|
||||
ret
|
||||
; 5602
|
||||
|
||||
Function5602: ; 5602
|
||||
call Function5645
|
||||
ld a, 0
|
||||
call Function5629
|
||||
Function5602: ; 5602, called at battle start
|
||||
call Function5645 ; clear sprites
|
||||
ld a, PLAYER
|
||||
call Function5629 ; respawn player
|
||||
|
||||
ld a, [wd459]
|
||||
bit 7, a
|
||||
jr z, .ok
|
||||
|
||||
ld a, [hLastTalked]
|
||||
and a
|
||||
jr z, .ok
|
||||
call Function5629
|
||||
call Function5629 ; respawn opponent
|
||||
|
||||
.ok
|
||||
call _UpdateSprites
|
||||
@@ -2749,9 +2751,9 @@ Function5602: ; 5602
|
||||
; 561d
|
||||
|
||||
Function561d: ; 561d
|
||||
call Function5645
|
||||
ld a, 0
|
||||
call Function5629
|
||||
call Function5645 ; clear sprites
|
||||
ld a, PLAYER
|
||||
call Function5629 ; respawn player
|
||||
call _UpdateSprites
|
||||
ret
|
||||
; 5629
|
||||
@@ -2783,7 +2785,7 @@ Function5645: ; 5645
|
||||
ld bc, ObjectStructs
|
||||
.loop
|
||||
ld [hMapObjectIndexBuffer], a
|
||||
call Function5680
|
||||
call SetFacing_Standing
|
||||
ld hl, OBJECT_STRUCT_LENGTH
|
||||
add hl, bc
|
||||
ld b, h
|
||||
@@ -2799,9 +2801,9 @@ Function565c: ; 565c
|
||||
push bc
|
||||
call Function56cd
|
||||
pop bc
|
||||
jr c, Function5680
|
||||
jr c, SetFacing_Standing
|
||||
call Function56a3
|
||||
jr c, Function5680
|
||||
jr c, SetFacing_Standing
|
||||
call Function5688
|
||||
callba Function4440
|
||||
xor a
|
||||
@@ -2810,13 +2812,13 @@ Function565c: ; 565c
|
||||
|
||||
Function5673: ; 5673
|
||||
call Function56a3
|
||||
jr c, Function5680
|
||||
callba Function4440
|
||||
jr c, SetFacing_Standing
|
||||
callba Function4440 ; no need to farcall
|
||||
xor a
|
||||
ret
|
||||
; 5680
|
||||
|
||||
Function5680: ; 5680
|
||||
SetFacing_Standing: ; 5680
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], STANDING
|
||||
|
Reference in New Issue
Block a user