Identify more labels, and use the jumptable macro when possible
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@@ -272,16 +272,7 @@ SetMagnetTrainPals:
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ret
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MagnetTrain_Jumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw .InitPlayerSpriteAnim
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