Meaningful scene constant names

(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
This commit is contained in:
Rangi
2018-02-01 12:40:58 -05:00
parent 936a170e0d
commit fcfe77bc3d
85 changed files with 596 additions and 678 deletions

View File

@@ -4,9 +4,9 @@
Colosseum_MapScripts:
db 3 ; scene scripts
scene_script .InitializeColosseum ; SCENE_COLOSSEUM_0
scene_script .DummyScene1 ; SCENE_COLOSSEUM_1
scene_script .DummyScene2 ; SCENE_COLOSSEUM_2
scene_script .InitializeColosseum ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_COLOSSEUM_NOTHING
scene_script .DummyScene2 ; SCENE_COLOSSEUM_UNUSED
db 2 ; callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
@@ -35,12 +35,12 @@ Colosseum_MapScripts:
return
.PreparePokecenter2F:
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_2
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
return
.InitializeAndPreparePokecenter2F:
setscene SCENE_COLOSSEUM_1
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_2
setscene SCENE_COLOSSEUM_NOTHING
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
end
MapColosseumSignpost1Script: