Meaningful scene constant names

(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
This commit is contained in:
Rangi
2018-02-01 12:40:58 -05:00
parent 936a170e0d
commit fcfe77bc3d
85 changed files with 596 additions and 678 deletions

View File

@@ -6,9 +6,9 @@
FastShip1F_MapScripts:
db 3 ; scene scripts
scene_script .DummyScene0 ; SCENE_FASTSHIP1F_0
scene_script .EnterFastShip ; SCENE_FASTSHIP1F_1
scene_script .DummyScene2 ; SCENE_FASTSHIP1F_2
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .EnterFastShip ; SCENE_FASTSHIP1F_ENTER_SHIP
scene_script .DummyScene2 ; SCENE_FASTSHIP1F_MEET_GRANDPA
db 0 ; callbacks
@@ -33,11 +33,11 @@ FastShip1F_MapScripts:
clearevent EVENT_FAST_SHIP_HAS_ARRIVED
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue .SkipGrandpa
setscene SCENE_FASTSHIP1F_2
setscene SCENE_FASTSHIP1F_MEET_GRANDPA
end
.SkipGrandpa:
setscene SCENE_FASTSHIP1F_0
setscene SCENE_DEFAULT
end
SailorScript_0x75160:
@@ -69,7 +69,7 @@ SailorScript_0x75160:
special FadeOutPalettes
waitsfx
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
setmapscene VERMILION_PORT, SCENE_VERMILIONPORT_1
setmapscene VERMILION_PORT, SCENE_VERMILIONPORT_LEAVE_SHIP
warp VERMILION_PORT, 7, 17
end
@@ -82,7 +82,7 @@ SailorScript_0x75160:
special FadeOutPalettes
waitsfx
setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
setmapscene OLIVINE_PORT, SCENE_OLIVINEPORT_1
setmapscene OLIVINE_PORT, SCENE_OLIVINEPORT_LEAVE_SHIP
warp OLIVINE_PORT, 7, 23
end
@@ -133,7 +133,7 @@ WorriedGrandpaSceneLeft:
spriteface PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_FASTSHIP1F_0
setscene SCENE_DEFAULT
end
MovementData_0x7520e:
@@ -301,8 +301,8 @@ FastShip1F_MapEvents:
warp_event 30, 14, 2, FAST_SHIP_B1F
db 2 ; coord events
coord_event 24, 6, SCENE_FASTSHIP1F_2, WorriedGrandpaSceneLeft
coord_event 25, 6, SCENE_FASTSHIP1F_2, WorriedGrandpaSceneRight
coord_event 24, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneLeft
coord_event 25, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneRight
db 0 ; bg events