Meaningful scene constant names

(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
This commit is contained in:
Rangi
2018-02-01 12:40:58 -05:00
parent 936a170e0d
commit fcfe77bc3d
85 changed files with 596 additions and 678 deletions

View File

@@ -3,8 +3,8 @@
HallOfFame_MapScripts:
db 2 ; scene scripts
scene_script .EnterHallOfFame ; SCENE_HALLOFFAME_0
scene_script .DummyScene ; SCENE_HALLOFFAME_1
scene_script .EnterHallOfFame ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_HALLOFFAME_NOTHING
db 0 ; callbacks
@@ -26,7 +26,7 @@ HallOfFame_MapScripts:
closetext
spriteface HALLOFFAME_LANCE, UP
applymovement PLAYER, HallOfFame_SlowlyApproachMachine
setscene SCENE_HALLOFFAME_1
setscene SCENE_HALLOFFAME_NOTHING
pause 15
writebyte HEALMACHINE_HALL_OF_FAME
special HealMachineAnim
@@ -36,7 +36,7 @@ HallOfFame_MapScripts:
clearevent EVENT_RED_IN_MT_SILVER
setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
setmapscene SPROUT_TOWER_3F, SCENE_SPROUTTOWER3F_1
setmapscene SPROUT_TOWER_3F, SCENE_SPROUTTOWER3F_NOTHING
special HealParty
checkevent EVENT_GOT_SS_TICKET_FROM_ELM
iftrue .SkipPhoneCall