Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
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@@ -5,8 +5,8 @@
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LancesRoom_MapScripts:
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db 2 ; scene scripts
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scene_script .LockDoor ; SCENE_LANCESROOM_0
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scene_script .DummyScene ; SCENE_LANCESROOM_1
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scene_script .LockDoor ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_LANCESROOM_APPROACH_LANCE
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .LancesRoomDoors
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@@ -37,7 +37,7 @@ LancesRoom_MapScripts:
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changeblock 4, 22, $34 ; wall
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reloadmappart
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closetext
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setscene SCENE_LANCESROOM_1
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setscene SCENE_LANCESROOM_APPROACH_LANCE
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setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
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end
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@@ -345,8 +345,8 @@ LancesRoom_MapEvents:
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warp_event 5, 1, 2, HALL_OF_FAME
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db 2 ; coord events
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coord_event 4, 5, SCENE_LANCESROOM_1, Script_ApproachLanceFromLeft
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coord_event 5, 5, SCENE_LANCESROOM_1, Script_ApproachLanceFromRight
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coord_event 4, 5, SCENE_LANCESROOM_APPROACH_LANCE, Script_ApproachLanceFromLeft
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coord_event 5, 5, SCENE_LANCESROOM_APPROACH_LANCE, Script_ApproachLanceFromRight
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db 0 ; bg events
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