Meaningful scene constant names

(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
This commit is contained in:
Rangi
2018-02-01 12:40:58 -05:00
parent 936a170e0d
commit fcfe77bc3d
85 changed files with 596 additions and 678 deletions

View File

@@ -9,8 +9,8 @@
OlivinePort_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_OLIVINEPORT_0
scene_script .LeaveFastShip ; SCENE_OLIVINEPORT_1
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .LeaveFastShip ; SCENE_OLIVINEPORT_LEAVE_SHIP
db 0 ; callbacks
@@ -24,7 +24,7 @@ OlivinePort_MapScripts:
.LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74a32
appear OLIVINEPORT_SAILOR1
setscene SCENE_OLIVINEPORT_0
setscene SCENE_DEFAULT
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
blackoutmod OLIVINE_CITY
end
@@ -62,7 +62,7 @@ SailorScript_0x748c0:
UnknownScript_0x7490a:
clearevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
appear OLIVINEPORT_SAILOR1
setmapscene FAST_SHIP_1F, SCENE_FASTSHIP1F_1
setmapscene FAST_SHIP_1F, SCENE_FASTSHIP1F_ENTER_SHIP
warp FAST_SHIP_1F, 25, 1
end
@@ -390,7 +390,7 @@ OlivinePort_MapEvents:
warp_event 7, 23, 1, FAST_SHIP_1F
db 1 ; coord events
coord_event 7, 15, SCENE_OLIVINEPORT_0, UnknownScript_0x7491f
coord_event 7, 15, SCENE_DEFAULT, UnknownScript_0x7491f
db 1 ; bg events
bg_event 1, 22, BGEVENT_ITEM, OlivinePortHiddenProtein