Meaningful scene constant names

(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
This commit is contained in:
Rangi
2018-02-01 12:40:58 -05:00
parent 936a170e0d
commit fcfe77bc3d
85 changed files with 596 additions and 678 deletions

View File

@@ -4,8 +4,8 @@
TimeCapsule_MapScripts:
db 2 ; scene scripts
scene_script .InitializeTimeCapsule ; SCENE_TIMECAPSULE_0
scene_script .DummyScene ; SCENE_TIMECAPSULE_1
scene_script .InitializeTimeCapsule ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_TIMECAPSULE_NOTHING
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
@@ -30,8 +30,8 @@ TimeCapsule_MapScripts:
return
.InitializeAndPreparePokecenter2F:
setscene SCENE_TIMECAPSULE_1
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_3
setscene SCENE_TIMECAPSULE_NOTHING
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE
end
MapTimeCapsuleSignpost1Script: