Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
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@@ -12,8 +12,8 @@
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TinTower1F_MapScripts:
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db 2 ; scene scripts
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scene_script .FaceSuicune ; SCENE_TINTOWER1F_0
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scene_script .DummyScene ; SCENE_TINTOWER1F_1
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scene_script .FaceSuicune ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_TINTOWER1F_NOTHING
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db 2 ; callbacks
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callback MAPCALLBACK_OBJECTS, .NPCsCallback
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@@ -123,12 +123,12 @@ TinTower1F_MapScripts:
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disappear TINTOWER1F_SUICUNE
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setevent EVENT_FOUGHT_SUICUNE
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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setmapscene ROUTE_42, SCENE_ROUTE42_0
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setmapscene ROUTE_42, SCENE_ROUTE42_NOTHING
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
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setmapscene ROUTE_36, SCENE_ROUTE36_0
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setmapscene ROUTE_36, SCENE_ROUTE36_NOTHING
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setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_0
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setscene SCENE_TINTOWER1F_1
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_NOTHING
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setscene SCENE_TINTOWER1F_NOTHING
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clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
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reloadmapafterbattle
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pause 20
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