Meaningful scene constant names

(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
This commit is contained in:
Rangi
2018-02-01 12:40:58 -05:00
parent 936a170e0d
commit fcfe77bc3d
85 changed files with 596 additions and 678 deletions

View File

@@ -12,8 +12,8 @@
TinTower1F_MapScripts:
db 2 ; scene scripts
scene_script .FaceSuicune ; SCENE_TINTOWER1F_0
scene_script .DummyScene ; SCENE_TINTOWER1F_1
scene_script .FaceSuicune ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_TINTOWER1F_NOTHING
db 2 ; callbacks
callback MAPCALLBACK_OBJECTS, .NPCsCallback
@@ -123,12 +123,12 @@ TinTower1F_MapScripts:
disappear TINTOWER1F_SUICUNE
setevent EVENT_FOUGHT_SUICUNE
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
setmapscene ROUTE_42, SCENE_ROUTE42_0
setmapscene ROUTE_42, SCENE_ROUTE42_NOTHING
setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
setmapscene ROUTE_36, SCENE_ROUTE36_0
setmapscene ROUTE_36, SCENE_ROUTE36_NOTHING
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_0
setscene SCENE_TINTOWER1F_1
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_NOTHING
setscene SCENE_TINTOWER1F_NOTHING
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle
pause 20