Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
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@@ -8,8 +8,8 @@
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VictoryRoad_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_VICTORYROAD_0
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scene_script .DummyScene1 ; SCENE_VICTORYROAD_1
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_VICTORYROAD_NOTHING
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db 0 ; callbacks
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@@ -30,7 +30,7 @@ UnknownScript_0x74492:
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scall UnknownScript_0x744d4
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applymovement VICTORYROAD_SILVER, MovementData_0x7454c
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disappear VICTORYROAD_SILVER
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setscene SCENE_VICTORYROAD_1
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setscene SCENE_VICTORYROAD_NOTHING
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playmapmusic
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end
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@@ -44,7 +44,7 @@ UnknownScript_0x744b5:
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scall UnknownScript_0x744d4
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applymovement VICTORYROAD_SILVER, MovementData_0x74555
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disappear VICTORYROAD_SILVER
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setscene SCENE_VICTORYROAD_1
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setscene SCENE_VICTORYROAD_NOTHING
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playmapmusic
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end
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@@ -252,8 +252,8 @@ VictoryRoad_MapEvents:
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warp_event 13, 5, 3, ROUTE_23
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db 2 ; coord events
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coord_event 12, 8, SCENE_VICTORYROAD_0, UnknownScript_0x74492
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coord_event 13, 8, SCENE_VICTORYROAD_0, UnknownScript_0x744b5
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coord_event 12, 8, SCENE_DEFAULT, UnknownScript_0x74492
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coord_event 13, 8, SCENE_DEFAULT, UnknownScript_0x744b5
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db 2 ; bg events
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bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion
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