Meaningful scene constant names

(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
This commit is contained in:
Rangi
2018-02-01 12:40:58 -05:00
parent 936a170e0d
commit fcfe77bc3d
85 changed files with 596 additions and 678 deletions

View File

@@ -8,8 +8,8 @@
WiseTriosRoom_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_WISETRIOSROOM_0
scene_script .DummyScene1 ; SCENE_WISETRIOSROOM_1
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_WISETRIOSROOM_NOTHING
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .WiseTrioCallback
@@ -103,7 +103,7 @@ TrainerSageKoji:
applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
spriteface WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_WISETRIOSROOM_1
setscene SCENE_WISETRIOSROOM_NOTHING
end
UnknownScript_0x9861b:
@@ -351,7 +351,7 @@ WiseTriosRoom_MapEvents:
warp_event 1, 4, 5, ECRUTEAK_TIN_TOWER_ENTRANCE
db 1 ; coord events
coord_event 7, 4, SCENE_WISETRIOSROOM_0, UnknownScript_0x985a3
coord_event 7, 4, SCENE_DEFAULT, UnknownScript_0x985a3
db 0 ; bg events