Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
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@@ -8,8 +8,8 @@
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WiseTriosRoom_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_WISETRIOSROOM_0
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scene_script .DummyScene1 ; SCENE_WISETRIOSROOM_1
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_WISETRIOSROOM_NOTHING
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db 1 ; callbacks
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callback MAPCALLBACK_OBJECTS, .WiseTrioCallback
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@@ -103,7 +103,7 @@ TrainerSageKoji:
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applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
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spriteface WISETRIOSROOM_SAGE6, UP
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setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
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setscene SCENE_WISETRIOSROOM_1
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setscene SCENE_WISETRIOSROOM_NOTHING
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end
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UnknownScript_0x9861b:
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@@ -351,7 +351,7 @@ WiseTriosRoom_MapEvents:
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warp_event 1, 4, 5, ECRUTEAK_TIN_TOWER_ENTRANCE
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db 1 ; coord events
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coord_event 7, 4, SCENE_WISETRIOSROOM_0, UnknownScript_0x985a3
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coord_event 7, 4, SCENE_DEFAULT, UnknownScript_0x985a3
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db 0 ; bg events
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