Add a CANNOT_MOVE
constant (#1182)
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@@ -259,6 +259,8 @@
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const BEAT_UP ; fb
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DEF NUM_ATTACKS EQU const_value - 1
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DEF CANNOT_MOVE EQU $ff
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; Battle animations use the same constants as the moves up to this point
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const_next $ff
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const ANIM_SWEET_SCENT_2 ; ff
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