Add a CANNOT_MOVE
constant (#1182)
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@@ -111,9 +111,9 @@ CheckTurn:
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BattleCommand_CheckTurn:
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; Repurposed as hardcoded turn handling. Useless as a command.
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; Move $ff immediately ends the turn.
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ld a, BATTLE_VARS_MOVE
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call GetBattleVar
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assert CANNOT_MOVE == $ff
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inc a
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jp z, EndTurn
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