Use {hl,de,bc}coord macros wherever possible.
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@@ -4657,7 +4657,7 @@ BattleCommand42: ; 35926
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call .asm_3597d
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ld a, $1
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ld [$d10a], a
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ld hl, $c55e
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hlcoord 10, 9
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ld a, $b
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call Predef
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ld hl, EnemyMonHPHi
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@@ -4673,7 +4673,7 @@ BattleCommand42: ; 35926
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xor a
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ld [$d10a], a
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call ResetDamage
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ld hl, $c4ca
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hlcoord 2, 2
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ld a, $b
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call Predef
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callba Function178000
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@@ -5383,7 +5383,7 @@ Function35d1c: ; 35d1c
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ld [$d1ef], a
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ld a, [hl]
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ld [$d1ee], a
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ld hl, $c4ca
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hlcoord 2, 2
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xor a
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ld [$d10a], a
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ld a, $b
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@@ -5441,7 +5441,7 @@ Function35d7e: ; 35d7e
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ld [$d1eb], a
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ld a, [hl]
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ld [$d1ea], a
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ld hl, $c55e
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hlcoord 10, 9
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ld a, $1
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ld [$d10a], a
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ld a, $b
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@@ -5884,10 +5884,10 @@ Function36011: ; 36011
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.asm_36070
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ld a, [hBattleTurn]
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and a
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ld hl, $c55e
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hlcoord 10, 9
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ld a, $1
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jr z, .asm_3607e ; 0x36078 $4
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ld hl, $c4ca
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hlcoord 2, 2
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xor a
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.asm_3607e
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ld [$d10a], a
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@@ -7268,7 +7268,7 @@ BattleCommand23: ; 3680f
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call AnimateCurrentMove
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ld c, $14
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call DelayFrames
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ld hl, $c4a1
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hlcoord 1, 0
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ld bc, $040a
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call ClearBox
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ld c, $14
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@@ -7362,7 +7362,7 @@ BattleCommand23: ; 3680f
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call AnimateCurrentMove
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ld c, $14
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call DelayFrames
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ld hl, $c535
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hlcoord 9, 7
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ld bc, $050b
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call ClearBox
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ld c, $14
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@@ -8029,12 +8029,12 @@ BattleCommand27: ; 36cb2
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ld [hli], a
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ld [hl], a
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.asm_36cfe
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ld hl, $c55e
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hlcoord 10, 9
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ld a, [hBattleTurn]
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and a
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ld a, $1
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jr z, .asm_36d0c ; 36d06 $4
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ld hl, $c4ca
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hlcoord 2, 2
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xor a
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.asm_36d0c
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ld [$d10a], a
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