Use {hl,de,bc}coord macros wherever possible.
This commit is contained in:
@@ -115,15 +115,15 @@ _TitleScreen: ; 10ed67
|
||||
call ByteFill
|
||||
|
||||
; Draw Pokemon logo
|
||||
ld hl, $c4dc ; TileMap(0,3)
|
||||
ld bc, $0714 ; 20x7
|
||||
hlcoord 0, 3
|
||||
lb bc, 7, 20
|
||||
ld d, $80
|
||||
ld e, $14
|
||||
call DrawTitleGraphic
|
||||
|
||||
; Draw copyright text
|
||||
ld hl, $9c03 ; BGMap1(3,0)
|
||||
ld bc, $010d ; 13x1
|
||||
lb bc, 1, 13
|
||||
ld d, $c
|
||||
ld e, $10
|
||||
call DrawTitleGraphic
|
||||
@@ -262,7 +262,7 @@ Unknown_10eece: ; 10eece
|
||||
|
||||
|
||||
Function10eed2: ; 10eed2
|
||||
ld hl, $c596
|
||||
hlcoord 6, 12
|
||||
ld b, $6
|
||||
.asm_10eed7
|
||||
ld c, $8
|
||||
|
Reference in New Issue
Block a user