21 Commits

Author SHA1 Message Date
Giulia Sanguineti
4c8d3e962f chore: fix bugs
Some checks failed
CI / build (push) Failing after 1m18s
2025-10-01 10:11:42 +02:00
Rangi
85ddf0e90a Don't pass redundant label names to table_width and list_start (#1160) 2024-12-27 12:35:35 -05:00
vulcandth
30739842af Document Tackle is missing part of its hit animation
Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-01-03 15:41:28 +01:00
vulcandth
aba1f14044 Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
SoupPotato
6180be355e Labeled framesets and related constants (#1063)
* Labeled Framesets and Constants Related

* Feedback Implemented with PascalCase and Constant Renames

* Fix framset.asm comment spacing

* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`

* Feedback applied and labeled 1E & B2

* Fixed SpinningBone

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-08-21 19:09:23 -05:00
vulcandth
31c55dc74d Use BattleAnim_Dummy in data/moves/animations.asm (#1052) 2023-06-22 16:15:43 -04:00
Rangi
40902ffe24 Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
7Soul
cf26f55985 Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
7Soul
836da09f4e Identify anim object constants (#772)
Identify anim object constants
2020-10-04 15:06:38 -04:00
Rangi
c04b455aac Identify "branch" labels in battle animations 2020-01-05 15:42:21 -05:00
mid-kid
80ece33e3e Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
4e3ed078f9 Cosmetic fixes 2018-11-20 21:53:45 +01:00
Rangi
874bc5ebd5 SFX_UNKNOWN_7F → SFX_TOXIC 2018-07-12 12:25:17 -04:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
mid-kid
c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Remy Oukaour
25048bd12d wiggle → wobble 2018-01-19 00:16:08 -05:00
Remy Oukaour
960783cdf4 Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
yenatch
cc5aeb8b87 Fix anim_obj x/y values
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour
7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00