BillPhoneCalleeScript: checktime DAY iftrue .daygreet checktime NITE iftrue .nitegreet farwritetext BillPhoneMornGreetingText buttonsound jump .main .daygreet farwritetext BillPhoneDayGreetingText buttonsound jump .main .nitegreet farwritetext BillPhoneNiteGreetingText buttonsound jump .main .main farwritetext BillPhoneGenericText buttonsound readvar VAR_BOXSPACE getnum STRING_BUFFER_3 ifequal 0, .full ifless PARTY_LENGTH, .nearlyfull farwritetext BillPhoneNotFullText end .nearlyfull farwritetext BillPhoneNearlyFullText end .full farwritetext BillPhoneFullText end BillPhoneCallerScript: farwritetext BillPhoneNewlyFullText waitbutton end