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0a53612f6901e2e40b24c50f140cf386f5481625
pokecrystal/battle
History
yenatch 5613563d1d split out battle anim object gfx
2013-12-18 03:20:12 -05:00
..
ai
rename RNG to Random
2013-08-30 22:59:40 -04:00
effects
split out some more move effects
2013-12-01 14:19:57 -05:00
moves
move effect command 'wait' is now 'movedelay'
2013-10-01 01:02:33 -04:00
anim_commands.asm
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
anim_gfx.asm
split out battle anim object gfx
2013-12-18 03:20:12 -05:00
anim_objects.asm
anim object graphics pointers
2013-12-18 03:18:16 -05:00
anims.asm
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
bg_effects.asm
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
core.asm
split out the battle engine into battle/core.asm
2013-12-18 01:11:06 -05:00
effect_command_pointers.asm
move some labels into included files
2013-12-18 01:14:48 -05:00
effect_commands.asm
more battle anim labels
2013-12-09 16:20:19 -05:00
hidden_power.asm
fix labels for and rename GetBattleVarPair to GetBattleVar
2013-10-11 03:04:21 -04:00
magikarp_length.asm
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
move_names.asm
Split move names out
2013-02-17 02:45:38 -05:00
type_matchup.asm
Saner file distribution
2013-02-05 03:56:27 -05:00
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