Files
pokecrystal/engine/routines/predef.asm
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00

30 lines
450 B
NASM

GetPredefPointer:: ; 854b
; Return the bank and address of wPredefID in a and wPredefAddress.
; Save hl for later (back in Predef)
ld a, h
ld [wPredefTemp], a
ld a, l
ld [wPredefTemp + 1], a
push de
ld a, [wPredefID]
ld e, a
ld d, 0
ld hl, PredefPointers
add hl, de
add hl, de
add hl, de
pop de
ld a, [hli]
ld [wPredefAddress + 1], a
ld a, [hli]
ld [wPredefAddress], a
ld a, [hl]
ret
; 856b
INCLUDE "data/predef_pointers.asm"