Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
30 lines
450 B
NASM
30 lines
450 B
NASM
GetPredefPointer:: ; 854b
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; Return the bank and address of wPredefID in a and wPredefAddress.
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; Save hl for later (back in Predef)
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ld a, h
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ld [wPredefTemp], a
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ld a, l
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ld [wPredefTemp + 1], a
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push de
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ld a, [wPredefID]
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ld e, a
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ld d, 0
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ld hl, PredefPointers
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add hl, de
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add hl, de
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add hl, de
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pop de
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ld a, [hli]
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ld [wPredefAddress + 1], a
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ld a, [hli]
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ld [wPredefAddress], a
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ld a, [hl]
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ret
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; 856b
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INCLUDE "data/predef_pointers.asm"
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