Added a bunch of constants for the bitflags of each kind of menu. Some are slightly vague or too long, but I'm not sure how to else name them.
505 lines
14 KiB
NASM
505 lines
14 KiB
NASM
const_value set 2
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const GOLDENRODGAMECORNER_CLERK
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const GOLDENRODGAMECORNER_RECEPTIONIST1
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const GOLDENRODGAMECORNER_RECEPTIONIST2
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const GOLDENRODGAMECORNER_PHARMACIST1
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const GOLDENRODGAMECORNER_PHARMACIST2
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const GOLDENRODGAMECORNER_POKEFAN_M1
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const GOLDENRODGAMECORNER_COOLTRAINER_M
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const GOLDENRODGAMECORNER_POKEFAN_F
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const GOLDENRODGAMECORNER_COOLTRAINER_F
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const GOLDENRODGAMECORNER_GENTLEMAN
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const GOLDENRODGAMECORNER_POKEFAN_M2
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const GOLDENRODGAMECORNER_POKEFAN_M3
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GoldenrodGameCorner_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_OBJECTS, .Callback
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.Callback:
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checkevent EVENT_BEAT_ELITE_FOUR
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iffalse .finish
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checkitem COIN_CASE
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iffalse .move_tutor_inside
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checkcode VAR_WEEKDAY
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if_equal WEDNESDAY, .move_tutor_outside
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if_equal SATURDAY, .move_tutor_outside
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.move_tutor_inside
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appear GOLDENRODGAMECORNER_POKEFAN_M3
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return
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.move_tutor_outside
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checkflag ENGINE_DAILY_MOVE_TUTOR
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iftrue .finish
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disappear GOLDENRODGAMECORNER_POKEFAN_M3
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.finish
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return
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GoldenrodGameCornerPokefanM3Script:
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faceplayer
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opentext
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writetext GoldenrodGameCornerPokefanM3Text
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waitbutton
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closetext
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spriteface GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
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end
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GoldenrodGmeCornerCoinVendorScript:
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jumpstd gamecornercoinvendor
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GoldenrodGmeCornerTMVendorScript:
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faceplayer
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opentext
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writetext GoldenrodGameCornerPrizeVendorIntroText
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waitbutton
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checkitem COIN_CASE
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iffalse GoldenrodGameCornerPrizeVendor_NoCoinCaseScript
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writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
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GoldenrodGmeCornerTMVendor_LoopScript: ; 056c36
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special Special_DisplayCoinCaseBalance
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loadmenudata GoldenrodGameCornerTMVendorMenuData
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verticalmenu
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closewindow
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if_equal $1, .Thunder
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if_equal $2, .Blizzard
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if_equal $3, .FireBlast
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jump GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
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.Thunder:
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checkcoins 5500
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if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
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itemtotext TM_THUNDER, $0
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scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
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iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
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giveitem TM_THUNDER
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iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
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takecoins 5500
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jump GoldenrodGmeCornerTMVendor_FinishScript
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.Blizzard:
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checkcoins 5500
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if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
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itemtotext TM_BLIZZARD, $0
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scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
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iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
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giveitem TM_BLIZZARD
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iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
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takecoins 5500
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jump GoldenrodGmeCornerTMVendor_FinishScript
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.FireBlast:
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checkcoins 5500
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if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
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itemtotext TM_FIRE_BLAST, $0
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scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
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iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
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giveitem TM_FIRE_BLAST
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iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
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takecoins 5500
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jump GoldenrodGmeCornerTMVendor_FinishScript
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GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript:
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writetext GoldenrodGameCornerPrizeVendorConfirmPrizeText
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yesorno
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end
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GoldenrodGmeCornerTMVendor_FinishScript:
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waitsfx
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playsound SFX_TRANSACTION
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writetext GoldenrodGameCornerPrizeVendorHereYouGoText
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waitbutton
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jump GoldenrodGmeCornerTMVendor_LoopScript
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GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript:
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writetext GoldenrodGameCornerPrizeVendorNeedMoreCoinsText
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waitbutton
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closetext
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end
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GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript:
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writetext GoldenrodGameCornerPrizeVendorNoMoreRoomText
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waitbutton
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closetext
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end
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GoldenrodGameCornerPrizeVendor_CancelPurchaseScript:
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writetext GoldenrodGameCornerPrizeVendorQuitText
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waitbutton
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closetext
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end
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GoldenrodGameCornerPrizeVendor_NoCoinCaseScript:
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writetext GoldenrodGameCornerPrizeVendorNoCoinCaseText
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waitbutton
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closetext
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end
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GoldenrodGameCornerTMVendorMenuData:
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db MENU_BACKUP_TILES ; flags
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db 02, 00 ; start coords
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db 11, 15 ; end coords
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dw .MenuData2
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db 1 ; default option
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.MenuData2:
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db STATICMENU_CURSOR ; flags
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db 4 ; items
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db "TM25 5500@"
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db "TM14 5500@"
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db "TM38 5500@"
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db "CANCEL@"
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GoldenrodGameCornerPrizeMonVendorScript:
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faceplayer
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opentext
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writetext GoldenrodGameCornerPrizeVendorIntroText
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waitbutton
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checkitem COIN_CASE
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iffalse GoldenrodGameCornerPrizeVendor_NoCoinCaseScript
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.loop
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writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
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special Special_DisplayCoinCaseBalance
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loadmenudata .MenuDataHeader
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verticalmenu
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closewindow
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if_equal $1, .abra
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if_equal $2, .cubone
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if_equal $3, .wobbuffet
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jump GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
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.abra
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checkcoins 100
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if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
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checkcode VAR_PARTYCOUNT
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if_equal $6, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
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pokenamemem ABRA, $0
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scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
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iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
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waitsfx
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playsound SFX_TRANSACTION
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writetext GoldenrodGameCornerPrizeVendorHereYouGoText
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waitbutton
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writebyte ABRA
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special Special_GameCornerPrizeMonCheckDex
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givepoke ABRA, 5
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takecoins 100
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jump .loop
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.cubone
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checkcoins 800
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if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
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checkcode VAR_PARTYCOUNT
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if_equal $6, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
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pokenamemem CUBONE, $0
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scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
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iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
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waitsfx
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playsound SFX_TRANSACTION
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writetext GoldenrodGameCornerPrizeVendorHereYouGoText
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waitbutton
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writebyte CUBONE
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special Special_GameCornerPrizeMonCheckDex
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givepoke CUBONE, 15
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takecoins 800
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jump .loop
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.wobbuffet
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checkcoins 1500
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if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
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checkcode VAR_PARTYCOUNT
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if_equal $6, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
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pokenamemem WOBBUFFET, $0
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scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
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iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
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waitsfx
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playsound SFX_TRANSACTION
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writetext GoldenrodGameCornerPrizeVendorHereYouGoText
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waitbutton
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writebyte WOBBUFFET
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special Special_GameCornerPrizeMonCheckDex
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givepoke WOBBUFFET, 15
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takecoins 1500
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jump .loop
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.MenuDataHeader:
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db MENU_BACKUP_TILES ; flags
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db 02, 00 ; start coords
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db 11, 17 ; end coords
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dw .MenuData2
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db 1 ; default option
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.MenuData2:
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db STATICMENU_CURSOR ; flags
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db 4 ; items
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db "ABRA 100@"
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db "CUBONE 800@"
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db "WOBBUFFET 1500@"
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db "CANCEL@"
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GoldenrodGameCornerPharmacistScript:
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faceplayer
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opentext
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writetext GoldenrodGameCornerPharmacistText
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waitbutton
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closetext
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spriteface LAST_TALKED, LEFT
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end
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GoldenrodGameCornerPokefanM1Script:
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faceplayer
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opentext
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writetext GoldenrodGameCornerPokefanM1Text
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waitbutton
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closetext
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spriteface GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT
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end
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GoldenrodGameCornerCooltrainerMScript:
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faceplayer
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opentext
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writetext GoldenrodGameCornerCooltrainerMText
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waitbutton
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closetext
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spriteface GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT
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end
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GoldenrodGameCornerPokefanFScript:
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faceplayer
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opentext
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writetext GoldenrodGameCornerPokefanFText
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waitbutton
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closetext
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spriteface GOLDENRODGAMECORNER_POKEFAN_F, RIGHT
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end
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GoldenrodGameCornerCooltrainerFScript:
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jumptextfaceplayer GoldenrodGameCornerCooltrainerFText
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GoldenrodGameCornerGentlemanScript:
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faceplayer
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opentext
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writetext GoldenrodGameCornerGentlemanText
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waitbutton
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closetext
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spriteface GOLDENRODGAMECORNER_GENTLEMAN, RIGHT
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end
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GoldenrodGameCornerPokefanM2Script:
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jumptextfaceplayer GoldenrodGameCornerPokefanM2Text
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GoldenrodGameCornerLeftTheirDrinkScript:
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jumptext GoldenrodGameCornerLeftTheirDrinkText
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GoldenrodGameCornerSlotsMachineScript:
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random 6
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if_equal 0, GoldenrodGameCornerLuckySlotsMachineScript
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refreshscreen $0
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writebyte FALSE
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special Special_SlotMachine
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closetext
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end
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GoldenrodGameCornerLuckySlotsMachineScript:
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refreshscreen $0
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writebyte TRUE
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special Special_SlotMachine
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closetext
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end
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GoldenrodGameCornerCardFlipMachineScript:
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refreshscreen $0
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special Special_CardFlip
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closetext
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end
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GoldenrodGameCornerPrizeVendorIntroText:
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text "Welcome!"
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para "We exchange your"
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line "game coins for"
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cont "fabulous prizes!"
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done
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GoldenrodGameCornerPrizeVendorWhichPrizeText:
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text "Which prize would"
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line "you like?"
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done
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GoldenrodGameCornerPrizeVendorConfirmPrizeText:
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text_from_ram StringBuffer3
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text "."
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line "Is that right?"
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done
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GoldenrodGameCornerPrizeVendorHereYouGoText:
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text "Here you go!"
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done
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GoldenrodGameCornerPrizeVendorNeedMoreCoinsText:
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text "Sorry! You need"
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line "more coins."
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done
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GoldenrodGameCornerPrizeVendorNoMoreRoomText:
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text "Sorry. You can't"
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line "carry any more."
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done
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GoldenrodGameCornerPrizeVendorQuitText:
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text "OK. Please save"
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line "your coins and"
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cont "come again!"
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done
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GoldenrodGameCornerPrizeVendorNoCoinCaseText:
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text "Oh? You don't have"
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line "a COIN CASE."
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done
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GoldenrodGameCornerPharmacistText:
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text "I always play this"
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line "slot machine. It"
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para "pays out more than"
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line "others, I think."
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done
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GoldenrodGameCornerPokefanM1Text:
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text "I just love this"
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line "new slot machine."
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para "It's more of a"
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line "challenge than the"
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cont "ones in CELADON."
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done
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GoldenrodGameCornerCooltrainerMText:
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text "Life is a gamble."
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line "I'm going to flip"
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cont "cards till I drop!"
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done
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GoldenrodGameCornerPokefanFText:
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text "Card flip…"
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para "I prefer it over"
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line "the slots because"
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para "it's easier to"
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line "figure the odds."
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para "But the payout is"
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line "much lower."
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done
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GoldenrodGameCornerCooltrainerFText:
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text "I won't quit until"
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line "I win!"
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done
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GoldenrodGameCornerGentlemanText:
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text "I taught BLIZZARD"
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line "to my #MON."
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para "It was hard to get"
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line "enough coins for"
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para "it, but it was"
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line "worth it."
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done
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GoldenrodGameCornerPokefanM2Text:
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text "I couldn't win at"
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line "the slots, and I"
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para "blew it on card"
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line "flipping…"
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para "I got so furious,"
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line "I tossed out my"
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para "COIN CASE in the"
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line "UNDERGROUND."
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done
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GoldenrodGameCornerPokefanM3Text:
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text "Wahahah! The coins"
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line "keep rolling in!"
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done
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GoldenrodGameCornerLeftTheirDrinkText:
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text "Someone left their"
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line "drink."
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para "It smells sweet."
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done
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GoldenrodGameCorner_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 2, 13, 10, GOLDENROD_CITY
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warp_def 3, 13, 10, GOLDENROD_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 31
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bg_event 6, 6, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 6, 7, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 6, 8, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 6, 9, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 6, 10, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 6, 11, BGEVENT_RIGHT, GoldenrodGameCornerSlotsMachineScript
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bg_event 7, 6, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 7, 7, BGEVENT_READ, GoldenrodGameCornerLuckySlotsMachineScript
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bg_event 7, 8, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 7, 9, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 7, 10, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 7, 11, BGEVENT_LEFT, GoldenrodGameCornerSlotsMachineScript
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bg_event 12, 6, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 12, 7, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 12, 8, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 12, 9, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 12, 10, BGEVENT_READ, GoldenrodGameCornerSlotsMachineScript
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bg_event 12, 11, BGEVENT_RIGHT, GoldenrodGameCornerSlotsMachineScript
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bg_event 13, 6, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 13, 7, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 13, 8, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 13, 9, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 13, 10, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 13, 11, BGEVENT_LEFT, GoldenrodGameCornerCardFlipMachineScript
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bg_event 18, 6, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 18, 7, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 18, 8, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 18, 9, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 18, 10, BGEVENT_READ, GoldenrodGameCornerCardFlipMachineScript
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bg_event 18, 11, BGEVENT_RIGHT, GoldenrodGameCornerCardFlipMachineScript
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bg_event 12, 1, BGEVENT_LEFT, GoldenrodGameCornerLeftTheirDrinkScript
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.ObjectEvents:
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db 12
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object_event 3, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGmeCornerCoinVendorScript, -1
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object_event 16, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGmeCornerTMVendorScript, -1
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object_event 18, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPrizeMonVendorScript, -1
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object_event 8, 7, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPharmacistScript, -1
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object_event 8, 7, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPharmacistScript, -1
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object_event 11, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPokefanM1Script, -1
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object_event 14, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerCooltrainerMScript, -1
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object_event 17, 6, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPokefanFScript, -1
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object_event 10, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerCooltrainerFScript, -1
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object_event 5, 10, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerGentlemanScript, -1
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object_event 2, 9, SPRITE_POKEFAN_M, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPokefanM2Script, -1
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object_event 17, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGameCornerPokefanM3Script, EVENT_GOLDENROD_GAME_CORNER_MOVE_TUTOR
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