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17f45b5c95b7ec33bd28d7ab1e8869e287ea4dbc
pokecrystal/audio
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Remy Oukaour e34e68095d Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
2017-12-25 14:23:16 -05:00
..
music
Remove useless file
2017-11-30 21:44:27 +01:00
cries.asm
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
cry_pointers.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
drumkits.asm
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
engine.asm
Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
2017-12-25 14:23:16 -05:00
music_pointers.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
notes.asm
Move data/audio/ back into audio/
2017-12-15 12:38:59 -05:00
sfx_crystal.asm
pitchoffset macro to replace forceoctave
2016-07-29 10:40:54 -04:00
sfx_pointers.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
sfx.asm
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
wave_samples.asm
Move data/audio/ back into audio/
2017-12-15 12:38:59 -05:00
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