Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1d2da4de84d48a084062e63cc071892d3a8f37b1
pokecrystal/engine
History
yenatch 4612670768 more npc trade cleanup
2013-12-27 22:20:24 -05:00
..
color.asm
item effect incbins
2013-12-24 17:11:52 -05:00
credits_crystal.asm
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
credits.asm
rename a credit constant to avoid conflicts
2013-11-29 01:49:48 -05:00
engine_flags.asm
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
events_2.asm
proper section names and bank constants
2013-11-26 04:29:47 -05:00
events.asm
label overworld loop functions
2013-12-27 05:56:23 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
landmarks.asm
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
movement.asm
more object struct constants
2013-12-23 04:39:26 -05:00
scripting_crystal.asm
proper section names and bank constants
2013-11-26 04:29:47 -05:00
scripting.asm
more npc trade cleanup
2013-12-27 22:20:24 -05:00
std_scripts.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
title.asm
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
Powered by Gitea Page: 946ms Template: 15ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API