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2e1a05b1c9f271b6a01690071545913472bf6bbd
pokecrystal/engine
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yenatch 2b144fcfd4 Finish off SGB and CGB code and data.
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
..
color.asm
Finish off SGB and CGB code and data.
2014-03-02 16:02:55 -05:00
credits_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
credits.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
engine_flags.asm
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
events_2.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
events.asm
Smoke out bank 4.
2014-03-01 10:31:13 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
landmarks.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
movement.asm
more object struct constants
2013-12-23 04:39:26 -05:00
scripting_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
scripting.asm
Smoke out bank 4.
2014-03-01 10:31:13 -05:00
std_scripts.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
title.asm
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
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