Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2f98c2032fd47ada3484bfc37d590992f286d3d4
pokecrystal/battle/objects
History
Remy Oukaour 24f0e7d045 Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
..
data.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
engine.asm
Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
2017-12-25 14:23:16 -05:00
framesets.asm
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
functions.asm
Document one more bug/oversight
2017-12-15 00:05:53 -05:00
helpers.asm
jumptable macro repurposed
2015-12-26 21:59:03 -05:00
oam.asm
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
object_gfx.asm
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Powered by Gitea Page: 947ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API