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30fd84d4529393e212e86b8f804d70ac69b0077d
pokecrystal/battle
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yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
..
ai
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
effects
comment and relabel more battle functions
2014-01-01 08:09:15 -05:00
moves
move the Moves label into battle/moves/moves.asm
2013-12-30 23:17:11 -05:00
anim_commands.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
anim_gfx.asm
split out battle anim object gfx
2013-12-18 03:20:12 -05:00
anim_objects.asm
null pointers back in object gfx
2013-12-20 01:06:17 -05:00
anims.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
bg_effects.asm
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
core.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
effect_command_pointers.asm
move some labels into included files
2013-12-18 01:14:48 -05:00
effect_commands.asm
use constants for berserk gene, kings rock, scope lens effects
2014-01-20 00:07:51 -05:00
hidden_power.asm
explicitly define type categories
2014-01-05 09:17:31 -05:00
magikarp_length.asm
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
move_names.asm
Split move names out
2013-02-17 02:45:38 -05:00
type_matchup.asm
Saner file distribution
2013-02-05 03:56:27 -05:00
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