Files
pokecrystal/constants/wram_constants.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

160 lines
2.8 KiB
NASM

; MonType: ; cf5f
const_def
const PARTYMON ; 0
const OTPARTYMON ; 1
const BOXMON ; 2
const TEMPMON ; 3
const WILDMON ; 4
; Options: (bits) ; cfcc
const_value SET 4
const NO_TEXT_SCROLL ; 4
const STEREO ; 5
const BATTLE_SHIFT ; 6
const BATTLE_SCENE ; 7
; Options: (bits 0-2)
TEXT_DELAY_FAST EQU 1
TEXT_DELAY_MED EQU 3
TEXT_DELAY_SLOW EQU 5
; TextBoxFrame: ; cfce
const_def
const FRAME_1 ; 0
const FRAME_2 ; 1
const FRAME_3 ; 2
const FRAME_4 ; 3
const FRAME_5 ; 4
const FRAME_6 ; 5
const FRAME_7 ; 6
const FRAME_8 ; 7
; Options2:
const_def
const MENU_ACCOUNT ; 0
; GBPrinter:
GBPRINTER_LIGHTEST EQU $00
GBPRINTER_LIGHTER EQU $20
GBPRINTER_NORMAL EQU $40
GBPRINTER_DARKER EQU $60
GBPRINTER_DARKEST EQU $7f
; WalkingDirection: ; d043
const_value SET -1
const STANDING ; -1
const DOWN ; 0
const UP ; 1
const LEFT ; 2
const RIGHT ; 3
; FacingDirection: ; d044
FACE_CURRENT EQU 0
FACE_DOWN EQU 8
FACE_UP EQU 4
FACE_LEFT EQU 2
FACE_RIGHT EQU 1
; TimeOfDay: ; d269
const_def
const MORN_F ; 0
const DAY_F ; 1
const NITE_F ; 2
const DARKNESS_F ; 3
MORN EQU 1 << MORN_F
DAY EQU 1 << DAY_F
NITE EQU 1 << NITE_F
DARKNESS EQU 1 << DARKNESS_F
; ScriptFlags: ; d434
SCRIPT_RUNNING EQU 2
; ScriptMode: ; d437
SCRIPT_OFF EQU 0
SCRIPT_READ EQU 1
SCRIPT_WAIT_MOVEMENT EQU 2
SCRIPT_WAIT EQU 3
; CurDay: ; d4cb
const_def
const SUNDAY ; 0
const MONDAY ; 1
const TUESDAY ; 2
const WEDNESDAY ; 3
const THURSDAY ; 4
const FRIDAY ; 5
const SATURDAY ; 6
; MapObjects: ; d71e
PLAYER_OBJECT EQU 0
NUM_OBJECTS EQU $10
; InputType: ; c2c7
AUTO_INPUT EQU $ff
; WhichRegisteredItem: ; d95b
REGISTERED_POCKET EQU %11000000
REGISTERED_NUMBER EQU %00111111
; PlayerState: ; d95d
PLAYER_NORMAL EQU 0
PLAYER_BIKE EQU 1
PLAYER_SLIP EQU 2
PLAYER_SURF EQU 4
PLAYER_SURF_PIKA EQU 8
OBJECT_STRUCT_LENGTH EQU 40
NUM_OBJECT_STRUCTS EQU 13
; After-Champion Spawn
SPAWN_LANCE EQU 1
SPAWN_RED EQU 2
; wPokemonWithdrawDepositParameter
PC_WITHDRAW EQU 0
PC_DEPOSIT EQU 1
DAY_CARE_WITHDRAW EQU 2
DAY_CARE_DEPOSIT EQU 3
; wCurrentDexMode
const_def
const DEXMODE_NEW
const DEXMODE_OLD
const DEXMODE_ABC
const DEXMODE_UNOWN
; JohtoBadges:
const_def
const ZEPHYRBADGE
const HIVEBADGE
const PLAINBADGE
const FOGBADGE
const MINERALBADGE
const STORMBADGE
const GLACIERBADGE
const RISINGBADGE
NUM_JOHTO_BADGES EQU const_value
; KantoBadges:
const_def
const BOULDERBADGE
const CASCADEBADGE
const THUNDERBADGE
const RAINBOWBADGE
const SOULBADGE
const MARSHBADGE
const VOLCANOBADGE
const EARTHBADGE
NUM_KANTO_BADGES EQU const_value
NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
; wInitListType:
INIT_ENEMYOT_LIST EQU 1
INIT_BAG_ITEM_LIST EQU 2
INIT_OTHER_ITEM_LIST EQU 3
INIT_PLAYEROT_LIST EQU 4
INIT_MON_LIST EQU 5