Updated macros that rely on the GROUP_, MAP_ constants to use the map macro Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme Added new macro elevfloor to simplify the definition of elevators under this new scheme
189 lines
3.2 KiB
NASM
189 lines
3.2 KiB
NASM
TrainerHouseB1F_MapScriptHeader:
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.MapTriggers:
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db 1
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; triggers
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dw UnknownScript_0x9b38a, $0000
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.MapCallbacks:
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db 0
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UnknownScript_0x9b38a:
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end
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UnknownScript_0x9b38b:
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spriteface $0, UP
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loadfont
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checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
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iftrue UnknownScript_0x9b3f7
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writetext UnknownText_0x9b420
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keeptextopen
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special SpecialTrainerHouse
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iffalse UnknownScript_0x9b3a6
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trainertotext CAL, CAL2, $0
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jump UnknownScript_0x9b3aa
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UnknownScript_0x9b3a6:
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trainertotext CAL, CAL3, $0
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UnknownScript_0x9b3aa:
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writetext UnknownText_0x9b46a
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keeptextopen
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writetext UnknownText_0x9b487
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yesorno
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iffalse UnknownScript_0x9b3ed
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setflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
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writetext UnknownText_0x9b4a2
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closetext
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loadmovesprites
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applymovement $0, MovementData_0x9b401
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loadfont
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writetext UnknownText_0x9b587
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closetext
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loadmovesprites
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special SpecialTrainerHouse
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iffalse UnknownScript_0x9b3dc
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winlosstext UnknownText_0x9b578, $0000
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setlasttalked $3
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loadtrainer CAL, CAL2
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startbattle
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returnafterbattle
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iffalse UnknownScript_0x9b3e8
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UnknownScript_0x9b3dc:
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winlosstext UnknownText_0x9b578, $0000
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setlasttalked $3
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loadtrainer CAL, CAL3
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startbattle
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returnafterbattle
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UnknownScript_0x9b3e8:
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applymovement $0, MovementData_0x9b40f
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end
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UnknownScript_0x9b3ed:
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writetext UnknownText_0x9b4d6
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closetext
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loadmovesprites
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applymovement $0, MovementData_0x9b41d
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end
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UnknownScript_0x9b3f7:
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writetext UnknownText_0x9b51d
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closetext
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loadmovesprites
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applymovement $0, MovementData_0x9b41d
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end
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MovementData_0x9b401:
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step_left
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step_left
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step_left
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_left
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turn_head_right
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step_end
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MovementData_0x9b40f:
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step_up
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step_up
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step_up
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step_right
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step_up
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step_up
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step_up
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step_up
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step_up
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step_right
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step_right
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step_right
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step_right
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step_end
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MovementData_0x9b41d:
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step_right
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turn_head_left
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step_end
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UnknownText_0x9b420:
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text "Hi. Welcome to our"
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line "TRAINING HALL."
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para "You may battle a"
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line "trainer once per"
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cont "day."
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done
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UnknownText_0x9b46a:
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text_from_ram StringBuffer3
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text " is your"
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line "opponent today."
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done
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UnknownText_0x9b487:
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text "Would you like to"
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line "battle?"
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done
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UnknownText_0x9b4a2:
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text "Please go right"
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line "through."
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para "You may begin"
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line "right away."
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done
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UnknownText_0x9b4d6:
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text "Sorry. Only those"
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line "trainers who will"
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para "be battling are"
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line "allowed to go in."
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done
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UnknownText_0x9b51d:
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text "I'm sorry."
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line "This would be your"
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para "second time today."
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line "You're permitted"
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para "to enter just once"
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line "a day."
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done
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UnknownText_0x9b578:
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text "I lost…"
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line "Darn…"
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done
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UnknownText_0x9b587:
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text "I traveled out"
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line "here just so I"
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cont "could battle you."
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done
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TrainerHouseB1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 1
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warp_def $4, $9, 3, TRAINER_HOUSE_1F
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.XYTriggers:
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db 1
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xy_trigger 0, $3, $7, $0, UnknownScript_0x9b38b, $0, $0
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.Signposts:
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db 0
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.PersonEvents:
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db 2
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person_event SPRITE_RECEPTIONIST, 5, 11, OW_UP | $2, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ObjectEvent, -1
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person_event SPRITE_CHRIS, 15, 10, OW_LEFT | $0, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, ObjectEvent, -1
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