Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
48db6daef9741aafaf0ff339c01f9e7920089f8e
pokecrystal/engine
History
yenatch 496502b3dc no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
..
color.asm
use RGB macros for palettes instead of binary chunks
2013-12-20 00:29:31 -05:00
credits_crystal.asm
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
credits.asm
rename a credit constant to avoid conflicts
2013-11-29 01:49:48 -05:00
engine_flags.asm
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
events_2.asm
proper section names and bank constants
2013-11-26 04:29:47 -05:00
events.asm
no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
landmarks.asm
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
movement.asm
movement command asm
2013-07-20 22:34:40 -04:00
scripting_crystal.asm
proper section names and bank constants
2013-11-26 04:29:47 -05:00
scripting.asm
YesNoBox
2013-12-04 03:07:58 -05:00
std_scripts.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
title.asm
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
Powered by Gitea Page: 38ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API