* Labeled Framesets and Constants Related * Feedback Implemented with PascalCase and Constant Renames * Fix framset.asm comment spacing * `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA` * Feedback applied and labeled 1E & B2 * Fixed SpinningBone --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
1271 lines
36 KiB
NASM
1271 lines
36 KiB
NASM
BattleAnimFrameData:
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; entries correspond to BATTLEANIMFRAMESET_* constants
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table_width 2, BattleAnimFrameData
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dw .Frameset_HitBig ; BATTLEANIMFRAMESET_HIT_BIG
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dw .Frameset_Hit ; BATTLEANIMFRAMESET_HIT
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dw .Frameset_HitSmall ; BATTLEANIMFRAMESET_HIT_SMALL
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dw .Frameset_Punch ; BATTLEANIMFRAMESET_PUNCH
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dw .Frameset_Kick ; BATTLEANIMFRAMESET_KICK
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dw .Frameset_Palm ; BATTLEANIMFRAMESET_PALM
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dw .Frameset_Fang ; BATTLEANIMFRAMESET_FANG
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dw .Frameset_PunchShake ; BATTLEANIMFRAMESET_PUNCH_SHAKE
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dw .Frameset_BallPoof ; BATTLEANIMFRAMESET_BALL_POOF
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dw .Frameset_PokeBall1 ; BATTLEANIMFRAMESET_POKE_BALL_1
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dw .Frameset_PokeBall2 ; BATTLEANIMFRAMESET_POKE_BALL_2
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dw .Frameset_PokeBall3 ; BATTLEANIMFRAMESET_POKE_BALL_3
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dw .Frameset_PokeBall4 ; BATTLEANIMFRAMESET_POKE_BALL_4
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dw .Frameset_PokeBall5 ; BATTLEANIMFRAMESET_POKE_BALL_5
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dw .Frameset_DragonRage ; BATTLEANIMFRAMESET_DRAGON_RAGE
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dw .Frameset_Flamethrower ; BATTLEANIMFRAMESET_FLAMETHROWER
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dw .Frameset_Ember ; BATTLEANIMFRAMESET_EMBER
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dw .Frameset_Burned ; BATTLEANIMFRAMESET_BURNED
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dw .Frameset_Blizzard ; BATTLEANIMFRAMESET_BLIZZARD
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dw .Frameset_Ice ; BATTLEANIMFRAMESET_ICE
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dw .Frameset_IceBeam ; BATTLEANIMFRAMESET_ICE_BEAM
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dw .Frameset_PowderSnow ; BATTLEANIMFRAMESET_POWDER_SNOW
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dw .Frameset_RazorLeaf1 ; BATTLEANIMFRAMESET_RAZOR_LEAF_1
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dw .Frameset_RazorLeaf2 ; BATTLEANIMFRAMESET_RAZOR_LEAF_2
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dw .Frameset_Explosion ; BATTLEANIMFRAMESET_EXPLOSION
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dw .Frameset_BigRock ; BATTLEANIMFRAMESET_BIG_ROCK
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dw .Frameset_SmallRock ; BATTLEANIMFRAMESET_SMALL_ROCK
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dw .Frameset_Strength ; BATTLEANIMFRAMESET_STRENGTH
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dw .Frameset_SkullCrossbone ; BATTLEANIMFRAMESET_SKULL_CROSSBONE
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dw .Frameset_Acid ; BATTLEANIMFRAMESET_ACID
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dw .Frameset_PoisonDropletUnused ; BATTLEANIMFRAMESET_POISON_DROPLET_UNUSED
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dw .Frameset_SludgeBubble ; BATTLEANIMFRAMESET_SLUDGE_BUBBLE
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dw .Frameset_SludgeBubbleBurst ; BATTLEANIMFRAMESET_SLUDGE_BUBBLE_BURST
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dw .Frameset_SmallBubble ; BATTLEANIMFRAMESET_SMALL_BUBBLE
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dw .Frameset_PulsingBubble ; BATTLEANIMFRAMESET_PULSING_BUBBLE
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dw .Frameset_Surf ; BATTLEANIMFRAMESET_SURF
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dw .Frameset_MusicNote1 ; BATTLEANIMFRAMESET_MUSIC_NOTE_1
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dw .Frameset_MusicNote2 ; BATTLEANIMFRAMESET_MUSIC_NOTE_2
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dw .Frameset_MusicNote3 ; BATTLEANIMFRAMESET_MUSIC_NOTE_3
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dw .Frameset_WaterGun1 ; BATTLEANIMFRAMESET_WATER_GUN_1
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dw .Frameset_WaterGun2 ; BATTLEANIMFRAMESET_WATER_GUN_2
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dw .Frameset_WaterGun3 ; BATTLEANIMFRAMESET_WATER_GUN_3
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dw .Frameset_HydroPump ; BATTLEANIMFRAMESET_HYDRO_PUMP
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dw .Frameset_Powder ; BATTLEANIMFRAMESET_POWDER
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dw .Frameset_Beam ; BATTLEANIMFRAMESET_BEAM
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dw .Frameset_BeamTip ; BATTLEANIMFRAMESET_BEAM_TIP
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dw .Frameset_IceBuildup ; BATTLEANIMFRAMESET_ICE_BUILDUP
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dw .Frameset_Frozen ; BATTLEANIMFRAMESET_FROZEN
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dw .Frameset_CirclingSparkle ; BATTLEANIMFRAMESET_CIRCLING_SPARKLE
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dw .Frameset_ThunderCenter ; BATTLEANIMFRAMESET_THUNDER_CENTER
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dw .Frameset_ThunderLeft ; BATTLEANIMFRAMESET_THUNDER_LEFT
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dw .Frameset_ThunderRight ; BATTLEANIMFRAMESET_THUNDER_RIGHT
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dw .Frameset_ThunderWaveDisable ; BATTLEANIMFRAMESET_THUNDER_WAVE_DISABLE
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dw .Frameset_ThunderWaveExtra ; BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA
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dw .Frameset_ThunderBoltSparks ; BATTLEANIMFRAMESET_THUNDERBOLT_SPARKS
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dw .Frameset_ThunderBoltCore ; BATTLEANIMFRAMESET_THUNDERBOLT_CORE
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dw .Frameset_ThunderShockSparks ; BATTLEANIMFRAMESET_THUNDERSHOCK_SPARKS
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dw .Frameset_ThunderShockCore ; BATTLEANIMFRAMESET_THUNDERSHOCK_CORE
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dw .Frameset_Clamp ; BATTLEANIMFRAMESET_CLAMP
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dw .Frameset_ClampFlipped ; BATTLEANIMFRAMESET_CLAMP_FLIPPED
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dw .Frameset_Bite1 ; BATTLEANIMFRAMESET_BITE_1
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dw .Frameset_Bite2 ; BATTLEANIMFRAMESET_BITE_2
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dw .Frameset_CutDownLeft ; BATTLEANIMFRAMESET_CUT_DOWN_LEFT
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dw .Frameset_CutDownRight ; BATTLEANIMFRAMESET_CUT_DOWN_RIGHT
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dw .Frameset_CutUpRight ; BATTLEANIMFRAMESET_CUT_UP_RIGHT
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dw .Frameset_CutLongDownLeft ; BATTLEANIMFRAMESET_CUT_LONG_DOWN_LEFT
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dw .Frameset_CutLongDownRight ; BATTLEANIMFRAMESET_CUT_LONG_DOWN_RIGHT
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dw .Frameset_ChargeOrb1 ; BATTLEANIMFRAMESET_CHARGE_ORB_1
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dw .Frameset_AbsorbCenter ; BATTLEANIMFRAMESET_ABSORB_CENTER
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dw .Frameset_Gust ; BATTLEANIMFRAMESET_GUST
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dw .Frameset_VineWhip1 ; BATTLEANIMFRAMESET_VINE_WHIP_1
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dw .Frameset_VineWhip2 ; BATTLEANIMFRAMESET_VINE_WHIP_2
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dw .Frameset_RazorWind1 ; BATTLEANIMFRAMESET_RAZOR_WIND_1
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dw .Frameset_RazorWind2 ; BATTLEANIMFRAMESET_RAZOR_WIND_2
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dw .Frameset_SonicboomJP ; BATTLEANIMFRAMESET_SONICBOOM_JP
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dw .Frameset_Warp ; BATTLEANIMFRAMESET_WARP
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dw .Frameset_ChargeOrb2 ; BATTLEANIMFRAMESET_CHARGE_ORB_2
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dw .Frameset_Egg ; BATTLEANIMFRAMESET_EGG
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dw .Frameset_EggWobble ; BATTLEANIMFRAMESET_EGG_WOBBLE
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dw .Frameset_EggCrackedTop ; BATTLEANIMFRAMESET_EGG_CRACKED_TOP
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dw .Frameset_EggCrackedBottom ; BATTLEANIMFRAMESET_EGG_CRACKED_BOTTOM
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dw .Frameset_Focus ; BATTLEANIMFRAMESET_FOCUS
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dw .Frameset_Bind1 ; BATTLEANIMFRAMESET_BIND_1
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dw .Frameset_Bind2 ; BATTLEANIMFRAMESET_BIND_2
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dw .Frameset_Bind3 ; BATTLEANIMFRAMESET_BIND_3
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dw .Frameset_Bind4 ; BATTLEANIMFRAMESET_BIND_4
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dw .Frameset_LeechSeed1 ; BATTLEANIMFRAMESET_LEECH_SEED_1
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dw .Frameset_LeechSeed2 ; BATTLEANIMFRAMESET_LEECH_SEED_2
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dw .Frameset_LeechSeed3 ; BATTLEANIMFRAMESET_LEECH_SEED_3
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dw .Frameset_Sound1 ; BATTLEANIMFRAMESET_SOUND_1
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dw .Frameset_Sound2 ; BATTLEANIMFRAMESET_SOUND_2
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dw .Frameset_Sound3 ; BATTLEANIMFRAMESET_SOUND_3
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dw .Frameset_Wave ; BATTLEANIMFRAMESET_WAVE
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dw .Frameset_ConfuseRay1 ; BATTLEANIMFRAMESET_CONFUSE_RAY_1
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dw .Frameset_ConfuseRay2 ; BATTLEANIMFRAMESET_CONFUSE_RAY_2
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dw .Frameset_Leer ; BATTLEANIMFRAMESET_LEER
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dw .Frameset_Reflect ; BATTLEANIMFRAMESET_REFLECT
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dw .Frameset_Chick1 ; BATTLEANIMFRAMESET_CHICK_1
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dw .Frameset_Chick2 ; BATTLEANIMFRAMESET_CHICK_2
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dw .Frameset_Amnesia1 ; BATTLEANIMFRAMESET_AMNESIA_1
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dw .Frameset_Amnesia2 ; BATTLEANIMFRAMESET_AMNESIA_2
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dw .Frameset_Amnesia3 ; BATTLEANIMFRAMESET_AMNESIA_3
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dw .Frameset_Asleep ; BATTLEANIMFRAMESET_ASLEEP
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dw .Frameset_DigSand ; BATTLEANIMFRAMESET_DIG_SAND
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dw .Frameset_DigPile ; BATTLEANIMFRAMESET_DIG_PILE
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dw .Frameset_Sand ; BATTLEANIMFRAMESET_SAND
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dw .Frameset_StringShot1 ; BATTLEANIMFRAMESET_STRING_SHOT_1
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dw .Frameset_StringShot2 ; BATTLEANIMFRAMESET_STRING_SHOT_2
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dw .Frameset_StringShot3 ; BATTLEANIMFRAMESET_STRING_SHOT_3
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dw .Frameset_Paralyzed ; BATTLEANIMFRAMESET_PARALYZED
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dw .Frameset_ParalyzedFlipped ; BATTLEANIMFRAMESET_PARALYZED_FLIPPED
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dw .Frameset_Haze ; BATTLEANIMFRAMESET_HAZE
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dw .Frameset_Mist ; BATTLEANIMFRAMESET_MIST
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dw .Frameset_Horn ; BATTLEANIMFRAMESET_HORN
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dw .Frameset_Needle ; BATTLEANIMFRAMESET_NEEDLE
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dw .Frameset_Flower ; BATTLEANIMFRAMESET_FLOWER
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dw .Frameset_BarrageBall ; BATTLEANIMFRAMESET_BARRAGE_BALL
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dw .Frameset_PayDay ; BATTLEANIMFRAMESET_PAY_DAY
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dw .Frameset_Heart ; BATTLEANIMFRAMESET_HEART
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dw .Frameset_SpinningBone ; BATTLEANIMFRAMESET_SPINNING_BONE
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dw .Frameset_Star ; BATTLEANIMFRAMESET_STAR
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dw .Frameset_Spoon ; BATTLEANIMFRAMESET_SPOON
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dw .Frameset_Sparkle ; BATTLEANIMFRAMESET_SPARKLE
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dw .Frameset_SkyAttack ; BATTLEANIMFRAMESET_SKY_ATTACK
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dw .Frameset_Lick ; BATTLEANIMFRAMESET_LICK
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dw .Frameset_WithdrawShell ; BATTLEANIMFRAMESET_WITHDRAW_SHELL
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dw .Frameset_ShrinkingChargeOrb ; BATTLEANIMFRAMESET_SHRINKING_CHARGE_ORB
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dw .Frameset_Conversion ; BATTLEANIMFRAMESET_CONVERSION
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dw .Frameset_Sword ; BATTLEANIMFRAMESET_SWORD
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dw .Frameset_SpeedLine1 ; BATTLEANIMFRAMESET_SPEED_LINE_1
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dw .Frameset_SpeedLine2 ; BATTLEANIMFRAMESET_SPEED_LINE_2
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dw .Frameset_SpeedLine3 ; BATTLEANIMFRAMESET_SPEED_LINE_3
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dw .Frameset_SeismicToss ; BATTLEANIMFRAMESET_SEISMIC_TOSS
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dw .Frameset_Sharpen ; BATTLEANIMFRAMESET_SHARPEN
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dw .Frameset_DefenseCurl ; BATTLEANIMFRAMESET_DEFENSE_CURL
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dw .Frameset_MetronomeHand ; BATTLEANIMFRAMESET_METRONOME_HAND
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dw .Frameset_Agility ; BATTLEANIMFRAMESET_AGILITY
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dw .Frameset_Cotton ; BATTLEANIMFRAMESET_COTTON
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dw .Frameset_MilkBottle ; BATTLEANIMFRAMESET_MILK_BOTTLE
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dw .Frameset_Spike ; BATTLEANIMFRAMESET_SPIKE
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dw .Frameset_AngerVein ; BATTLEANIMFRAMESET_ANGER_VEIN
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dw .Frameset_HealBell ; BATTLEANIMFRAMESET_HEAL_BELL
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dw .Frameset_BatonPass ; BATTLEANIMFRAMESET_BATON_PASS
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dw .Frameset_LockOn1 ; BATTLEANIMFRAMESET_LOCK_ON_1
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dw .Frameset_LockOn2 ; BATTLEANIMFRAMESET_LOCK_ON_2
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dw .Frameset_LockOn3 ; BATTLEANIMFRAMESET_LOCK_ON_3
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dw .Frameset_LockOn4 ; BATTLEANIMFRAMESET_LOCK_ON_4
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dw .Frameset_MindReader1 ; BATTLEANIMFRAMESET_MIND_READER_1
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dw .Frameset_MindReader2 ; BATTLEANIMFRAMESET_MIND_READER_2
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dw .Frameset_MindReader3 ; BATTLEANIMFRAMESET_MIND_READER_3
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dw .Frameset_MindReader4 ; BATTLEANIMFRAMESET_MIND_READER_4
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dw .Frameset_Safeguard ; BATTLEANIMFRAMESET_SAFEGUARD
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dw .Frameset_MegaphoneUnused ; BATTLEANIMFRAMESET_MEGAPHONE_UNUSED
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dw .Frameset_ItemBag ; BATTLEANIMFRAMESET_ITEM_BAG
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dw .Frameset_SpiderWeb ; BATTLEANIMFRAMESET_SPIDER_WEB
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dw .Frameset_UnusedCake ; BATTLEANIMFRAMESET_UNUSED_CAKE
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dw .Frameset_Imp ; BATTLEANIMFRAMESET_IMP
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dw .Frameset_ImpFlipped ; BATTLEANIMFRAMESET_IMP_FLIPPED
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dw .Frameset_Cherub ; BATTLEANIMFRAMESET_CHERUB
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dw .Frameset_Pencil ; BATTLEANIMFRAMESET_PENCIL
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dw .Frameset_EncoreHand ; BATTLEANIMFRAMESET_ENCORE_HAND
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dw .Frameset_EncoreHandFlipped ; BATTLEANIMFRAMESET_ENCORE_HAND_FLIPPED
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dw .Frameset_DestinyBond ; BATTLEANIMFRAMESET_DESTINY_BOND
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dw .Frameset_MorningSun ; BATTLEANIMFRAMESET_MORNING_SUN
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dw .Frameset_Glimmer ; BATTLEANIMFRAMESET_GLIMMER
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dw .Frameset_Moonlight ; BATTLEANIMFRAMESET_MOONLIGHT
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dw .Frameset_CrossChop1 ; BATTLEANIMFRAMESET_CROSS_CHOP_1
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dw .Frameset_CrossChop2 ; BATTLEANIMFRAMESET_CROSS_CHOP_2
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dw .Frameset_ZapCannon ; BATTLEANIMFRAMESET_ZAP_CANNON
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dw .Frameset_CurseNail ; BATTLEANIMFRAMESET_CURSE_NAIL
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dw .Frameset_ForesightShine ; BATTLEANIMFRAMESET_FORESIGHT_SHINE
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dw .Frameset_RapidSpin ; BATTLEANIMFRAMESET_RAPID_SPIN
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dw .Frameset_Swagger ; BATTLEANIMFRAMESET_SWAGGER
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dw .Frameset_MeanLook ; BATTLEANIMFRAMESET_MEAN_LOOK
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dw .Frameset_UpsideDownPunch ; BATTLEANIMFRAMESET_UPSIDE_DOWN_PUNCH
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dw .Frameset_GrowingSparkle ; BATTLEANIMFRAMESET_GROWING_SPARKLE
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dw .Frameset_Rain ; BATTLEANIMFRAMESET_RAIN
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dw .Frameset_PsychUp ; BATTLEANIMFRAMESET_PSYCH_UP
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dw .Frameset_SpiralUnused ; BATTLEANIMFRAMESET_SPIRAL_UNUSED
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dw .Frameset_Aeroblast ; BATTLEANIMFRAMESET_AEROBLAST
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dw .Frameset_Sandstorm ; BATTLEANIMFRAMESET_SANDSTORM
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dw .Frameset_EnemyFeet1Row ; BATTLEANIMFRAMESET_ENEMYFEET_1ROW
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dw .Frameset_PlayerHead1Row ; BATTLEANIMFRAMESET_PLAYERHEAD_1ROW
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dw .Frameset_EnemyFeet2Row ; BATTLEANIMFRAMESET_ENEMYFEET_2ROW
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dw .Frameset_PlayerHead2Row ; BATTLEANIMFRAMESET_PLAYERHEAD_2ROW
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assert_table_length NUM_BATTLEANIMFRAMESETS
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.Frameset_HitBig:
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oamframe BATTLEANIMOAMSET_00, 6
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oamdelete
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.Frameset_Hit:
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oamframe BATTLEANIMOAMSET_01, 6
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oamdelete
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.Frameset_HitSmall:
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oamframe BATTLEANIMOAMSET_02, 6
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oamdelete
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.Frameset_Punch:
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oamframe BATTLEANIMOAMSET_03, 6
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oamdelete
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.Frameset_Kick:
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oamframe BATTLEANIMOAMSET_04, 6
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oamdelete
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.Frameset_Palm:
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oamframe BATTLEANIMOAMSET_05, 6
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oamdelete
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.Frameset_Fang:
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oamframe BATTLEANIMOAMSET_06, 6
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oamdelete
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.Frameset_PunchShake:
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oamframe BATTLEANIMOAMSET_03, 4
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oamframe BATTLEANIMOAMSET_01, 1
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oamframe BATTLEANIMOAMSET_03, 4
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oamframe BATTLEANIMOAMSET_01, 1
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oamframe BATTLEANIMOAMSET_03, 4
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oamframe BATTLEANIMOAMSET_01, 1
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oamframe BATTLEANIMOAMSET_03, 4
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oamframe BATTLEANIMOAMSET_01, 1
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oamdelete
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.Frameset_CutDownLeft:
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oamframe BATTLEANIMOAMSET_4B, 2
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oamframe BATTLEANIMOAMSET_4C, 2
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oamframe BATTLEANIMOAMSET_4D, 4
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oamframe BATTLEANIMOAMSET_4E, 2
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2
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oamdelete
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.Frameset_CutDownRight:
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oamframe BATTLEANIMOAMSET_4B, 2, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
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oamdelete
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.Frameset_CutUpRight:
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oamframe BATTLEANIMOAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamdelete
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.Frameset_CutLongDownLeft:
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oamframe BATTLEANIMOAMSET_4B, 1
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oamframe BATTLEANIMOAMSET_4C, 1
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oamframe BATTLEANIMOAMSET_4D, 1
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oamframe BATTLEANIMOAMSET_4F, 1
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oamframe BATTLEANIMOAMSET_50, 1
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oamframe BATTLEANIMOAMSET_51, 1
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oamframe BATTLEANIMOAMSET_52, 2
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oamwait 2
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oamframe BATTLEANIMOAMSET_52, 2
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oamwait 2
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oamframe BATTLEANIMOAMSET_52, 2
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oamwait 2
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oamframe BATTLEANIMOAMSET_52, 2
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oamdelete
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.Frameset_CutLongDownRight:
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oamframe BATTLEANIMOAMSET_4B, 1, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_4C, 1, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_4D, 1, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_4F, 1, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_50, 1, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_51, 1, OAM_X_FLIP
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oamframe BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
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oamdelete
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.Frameset_BallPoof:
|
|
oamframe BATTLEANIMOAMSET_00, 3
|
|
oamframe BATTLEANIMOAMSET_07, 3
|
|
oamframe BATTLEANIMOAMSET_08, 3
|
|
oamframe BATTLEANIMOAMSET_09, 3
|
|
oamdelete
|
|
|
|
.Frameset_PokeBall1:
|
|
oamframe BATTLEANIMOAMSET_0A, 7
|
|
oamframe BATTLEANIMOAMSET_0B, 7
|
|
oamframe BATTLEANIMOAMSET_0A, 7
|
|
oamframe BATTLEANIMOAMSET_0B, 7, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_PokeBall2:
|
|
oamframe BATTLEANIMOAMSET_0C, 8
|
|
oamend
|
|
|
|
.Frameset_PokeBall3:
|
|
oamframe BATTLEANIMOAMSET_0D, 8
|
|
oamend
|
|
|
|
.Frameset_PokeBall4:
|
|
oamframe BATTLEANIMOAMSET_0A, 8
|
|
oamend
|
|
|
|
.Frameset_PokeBall5:
|
|
oamframe BATTLEANIMOAMSET_0A, 7
|
|
oamframe BATTLEANIMOAMSET_0B, 7
|
|
oamframe BATTLEANIMOAMSET_0A, 7
|
|
oamframe BATTLEANIMOAMSET_0B, 7, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_0A, 7
|
|
oamend
|
|
|
|
.Frameset_DragonRage:
|
|
oamframe BATTLEANIMOAMSET_0A, 8
|
|
oamend
|
|
|
|
.Frameset_Flamethrower:
|
|
oamframe BATTLEANIMOAMSET_0A, 4
|
|
oamframe BATTLEANIMOAMSET_0E, 4
|
|
oamrestart
|
|
|
|
.Frameset_Ember:
|
|
oamframe BATTLEANIMOAMSET_0F, 4
|
|
oamframe BATTLEANIMOAMSET_10, 4
|
|
oamrestart
|
|
|
|
.Frameset_Burned:
|
|
oamframe BATTLEANIMOAMSET_10, 4
|
|
oamframe BATTLEANIMOAMSET_0F, 4
|
|
oamframe BATTLEANIMOAMSET_0E, 4
|
|
oamframe BATTLEANIMOAMSET_0A, 4
|
|
oamframe BATTLEANIMOAMSET_0E, 4
|
|
oamframe BATTLEANIMOAMSET_0A, 4
|
|
oamframe BATTLEANIMOAMSET_0E, 4
|
|
oamframe BATTLEANIMOAMSET_0A, 4
|
|
oamdelete
|
|
|
|
.Frameset_Blizzard:
|
|
oamframe BATTLEANIMOAMSET_10, 1
|
|
oamframe BATTLEANIMOAMSET_0F, 1
|
|
oamframe BATTLEANIMOAMSET_12, 1
|
|
oamframe BATTLEANIMOAMSET_11, 1
|
|
oamframe BATTLEANIMOAMSET_12, 1
|
|
oamframe BATTLEANIMOAMSET_0F, 1
|
|
oamrestart
|
|
|
|
.Frameset_Ice:
|
|
oamframe BATTLEANIMOAMSET_10, 3
|
|
oamframe BATTLEANIMOAMSET_0F, 3
|
|
oamframe BATTLEANIMOAMSET_12, 1
|
|
oamwait 1
|
|
oamframe BATTLEANIMOAMSET_12, 1
|
|
oamwait 1
|
|
oamframe BATTLEANIMOAMSET_12, 1
|
|
oamwait 1
|
|
oamframe BATTLEANIMOAMSET_12, 1
|
|
oamwait 1
|
|
oamframe BATTLEANIMOAMSET_12, 3
|
|
oamdelete
|
|
|
|
.Frameset_IceBeam:
|
|
oamframe BATTLEANIMOAMSET_13, 20
|
|
oamdelete
|
|
|
|
.Frameset_PowderSnow:
|
|
oamframe BATTLEANIMOAMSET_10, 1
|
|
oamframe BATTLEANIMOAMSET_0F, 1
|
|
oamrestart
|
|
|
|
.Frameset_RazorLeaf1:
|
|
oamframe BATTLEANIMOAMSET_14, 8
|
|
oamend
|
|
|
|
.Frameset_RazorLeaf2:
|
|
oamframe BATTLEANIMOAMSET_17, 4
|
|
oamframe BATTLEANIMOAMSET_16, 8
|
|
oamframe BATTLEANIMOAMSET_15, 8
|
|
oamframe BATTLEANIMOAMSET_16, 8
|
|
oamframe BATTLEANIMOAMSET_17, 4
|
|
oamframe BATTLEANIMOAMSET_17, 4
|
|
oamframe BATTLEANIMOAMSET_16, 8, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_15, 8, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_16, 8, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_17, 4
|
|
oamrestart
|
|
|
|
.Frameset_LeechSeed1:
|
|
oamframe BATTLEANIMOAMSET_69, 8
|
|
oamend
|
|
|
|
.Frameset_LeechSeed2:
|
|
oamframe BATTLEANIMOAMSET_69, 32
|
|
oamframe BATTLEANIMOAMSET_6A, 4
|
|
oamframe BATTLEANIMOAMSET_6B, 4
|
|
oamframe BATTLEANIMOAMSET_6D, 4
|
|
oamframe BATTLEANIMOAMSET_6C, 4
|
|
oamend
|
|
|
|
.Frameset_LeechSeed3:
|
|
oamframe BATTLEANIMOAMSET_6C, 8
|
|
oamframe BATTLEANIMOAMSET_6D, 8
|
|
oamrestart
|
|
|
|
.Frameset_Explosion:
|
|
oamframe BATTLEANIMOAMSET_18, 4
|
|
oamframe BATTLEANIMOAMSET_19, 4
|
|
oamframe BATTLEANIMOAMSET_1A, 4
|
|
oamdelete
|
|
|
|
.Frameset_BigRock:
|
|
oamframe BATTLEANIMOAMSET_1B, 8
|
|
oamend
|
|
|
|
.Frameset_SmallRock:
|
|
oamframe BATTLEANIMOAMSET_0F, 8
|
|
oamend
|
|
|
|
.Frameset_Strength:
|
|
oamframe BATTLEANIMOAMSET_1C, 8
|
|
oamend
|
|
|
|
.Frameset_SkullCrossbone:
|
|
oamframe BATTLEANIMOAMSET_0A, 8
|
|
oamdelete
|
|
|
|
.Frameset_Acid:
|
|
oamframe BATTLEANIMOAMSET_1D, 8
|
|
oamend
|
|
|
|
.Frameset_PoisonDropletUnused:
|
|
oamframe BATTLEANIMOAMSET_17, 8
|
|
oamend
|
|
|
|
.Frameset_SludgeBubble:
|
|
oamframe BATTLEANIMOAMSET_0F, 3
|
|
oamframe BATTLEANIMOAMSET_10, 3
|
|
oamframe BATTLEANIMOAMSET_1E, 3
|
|
oamend
|
|
|
|
.Frameset_SludgeBubbleBurst:
|
|
oamframe BATTLEANIMOAMSET_1F, 16
|
|
oamframe BATTLEANIMOAMSET_20, 3
|
|
oamdelete
|
|
|
|
.Frameset_SmallBubble:
|
|
oamframe BATTLEANIMOAMSET_20, 8
|
|
oamend
|
|
|
|
.Frameset_PulsingBubble:
|
|
oamframe BATTLEANIMOAMSET_20, 8
|
|
oamframe BATTLEANIMOAMSET_21, 8
|
|
oamframe BATTLEANIMOAMSET_1B, 8
|
|
oamframe BATTLEANIMOAMSET_21, 8
|
|
oamrestart
|
|
|
|
.Frameset_Surf:
|
|
oamframe BATTLEANIMOAMSET_22, 8
|
|
oamend
|
|
|
|
.Frameset_MusicNote1:
|
|
oamframe BATTLEANIMOAMSET_1B, 8
|
|
oamend
|
|
|
|
.Frameset_MusicNote2:
|
|
oamframe BATTLEANIMOAMSET_23, 8
|
|
oamend
|
|
|
|
.Frameset_MusicNote3:
|
|
oamframe BATTLEANIMOAMSET_24, 8
|
|
oamend
|
|
|
|
.Frameset_WaterGun1:
|
|
oamframe BATTLEANIMOAMSET_25, 8
|
|
oamend
|
|
|
|
.Frameset_WaterGun2:
|
|
oamframe BATTLEANIMOAMSET_26, 8
|
|
oamframe BATTLEANIMOAMSET_27, 8
|
|
oamend
|
|
|
|
.Frameset_WaterGun3:
|
|
oamframe BATTLEANIMOAMSET_28, 8
|
|
oamframe BATTLEANIMOAMSET_29, 8
|
|
oamdelete
|
|
|
|
.Frameset_HydroPump:
|
|
oamframe BATTLEANIMOAMSET_2A, 1
|
|
oamframe BATTLEANIMOAMSET_2B, 1
|
|
oamframe BATTLEANIMOAMSET_2C, 1
|
|
oamframe BATTLEANIMOAMSET_2D, 1
|
|
oamframe BATTLEANIMOAMSET_2E, 1
|
|
oamframe BATTLEANIMOAMSET_2D, 1
|
|
oamframe BATTLEANIMOAMSET_2C, 1
|
|
oamframe BATTLEANIMOAMSET_2B, 1
|
|
oamframe BATTLEANIMOAMSET_2A, 1
|
|
oamdelete
|
|
|
|
.Frameset_Powder:
|
|
oamframe BATTLEANIMOAMSET_14, 1
|
|
oamframe BATTLEANIMOAMSET_15, 1
|
|
oamrestart
|
|
|
|
.Frameset_Beam:
|
|
oamframe BATTLEANIMOAMSET_2F, 4
|
|
oamframe BATTLEANIMOAMSET_30, 40
|
|
oamdelete
|
|
|
|
.Frameset_BeamTip:
|
|
oamframe BATTLEANIMOAMSET_31, 8
|
|
oamend
|
|
|
|
.Frameset_IceBuildup:
|
|
oamframe BATTLEANIMOAMSET_32, 32
|
|
oamframe BATTLEANIMOAMSET_33, 32
|
|
oamframe BATTLEANIMOAMSET_34, 32
|
|
oamframe BATTLEANIMOAMSET_35, 32 ; fallthrough
|
|
.Frameset_Frozen:
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_35, 4
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_35, 4
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_35, 4
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_35, 4
|
|
oamdelete
|
|
|
|
.Frameset_CirclingSparkle:
|
|
oamframe BATTLEANIMOAMSET_14, 4
|
|
oamframe BATTLEANIMOAMSET_15, 4
|
|
oamrestart
|
|
|
|
.Frameset_ThunderCenter:
|
|
oamframe BATTLEANIMOAMSET_36, 2
|
|
oamframe BATTLEANIMOAMSET_37, 2
|
|
oamframe BATTLEANIMOAMSET_38, 2
|
|
oamframe BATTLEANIMOAMSET_39, 32
|
|
oamdelete
|
|
|
|
.Frameset_ThunderLeft:
|
|
oamframe BATTLEANIMOAMSET_3A, 2
|
|
oamframe BATTLEANIMOAMSET_3B, 2
|
|
oamframe BATTLEANIMOAMSET_3C, 2
|
|
oamframe BATTLEANIMOAMSET_3D, 32
|
|
oamdelete
|
|
|
|
.Frameset_ThunderRight:
|
|
oamframe BATTLEANIMOAMSET_3A, 2, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_3B, 2, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_3C, 2, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_3D, 32, OAM_X_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_ThunderWaveDisable:
|
|
oamframe BATTLEANIMOAMSET_3E, 8
|
|
oamframe BATTLEANIMOAMSET_3F, 8
|
|
oamframe BATTLEANIMOAMSET_40, 8
|
|
oamend
|
|
|
|
.Frameset_ThunderWaveExtra:
|
|
oamframe BATTLEANIMOAMSET_40, 2
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_40, 2
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_41, 2
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_41, 2
|
|
oamwait 2
|
|
oamrestart
|
|
|
|
.Frameset_ThunderBoltSparks:
|
|
oamframe BATTLEANIMOAMSET_42, 2
|
|
oamframe BATTLEANIMOAMSET_43, 2
|
|
oamframe BATTLEANIMOAMSET_44, 2
|
|
oamframe BATTLEANIMOAMSET_45, 2
|
|
oamrestart
|
|
|
|
.Frameset_ThunderBoltCore:
|
|
oamframe BATTLEANIMOAMSET_19, 2
|
|
oamwait 2
|
|
oamrestart
|
|
|
|
.Frameset_ThunderShockSparks:
|
|
oamframe BATTLEANIMOAMSET_46, 4
|
|
oamframe BATTLEANIMOAMSET_47, 4
|
|
oamrestart
|
|
|
|
.Frameset_ThunderShockCore:
|
|
oamframe BATTLEANIMOAMSET_18, 2
|
|
oamwait 2
|
|
oamrestart
|
|
|
|
.Frameset_Clamp:
|
|
oamframe BATTLEANIMOAMSET_48, 8
|
|
oamend
|
|
|
|
.Frameset_ClampFlipped:
|
|
oamframe BATTLEANIMOAMSET_48, 8, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_Bite1:
|
|
oamframe BATTLEANIMOAMSET_49, 8
|
|
oamend
|
|
|
|
.Frameset_Bite2:
|
|
oamframe BATTLEANIMOAMSET_4A, 8
|
|
oamend
|
|
|
|
.Frameset_ChargeOrb1:
|
|
oamframe BATTLEANIMOAMSET_20, 16
|
|
oamframe BATTLEANIMOAMSET_1F, 16
|
|
oamframe BATTLEANIMOAMSET_1E, 16
|
|
oamend
|
|
|
|
.Frameset_ChargeOrb2:
|
|
oamframe BATTLEANIMOAMSET_20, 8
|
|
oamframe BATTLEANIMOAMSET_1F, 8
|
|
oamframe BATTLEANIMOAMSET_1E, 8
|
|
oamend
|
|
|
|
.Frameset_AbsorbCenter:
|
|
oamwait 20
|
|
oamframe BATTLEANIMOAMSET_55, 40
|
|
oamframe BATTLEANIMOAMSET_54, 40
|
|
oamframe BATTLEANIMOAMSET_53, 20
|
|
oamwait 4
|
|
oamframe BATTLEANIMOAMSET_53, 4
|
|
oamwait 4
|
|
oamframe BATTLEANIMOAMSET_53, 4
|
|
oamwait 4
|
|
oamframe BATTLEANIMOAMSET_53, 4
|
|
oamdelete
|
|
|
|
.Frameset_ShrinkingChargeOrb:
|
|
oamframe BATTLEANIMOAMSET_1E, 8
|
|
oamframe BATTLEANIMOAMSET_1F, 8
|
|
oamframe BATTLEANIMOAMSET_20, 8
|
|
oamdelete
|
|
|
|
.Frameset_Gust:
|
|
oamwait 0
|
|
oamframe BATTLEANIMOAMSET_14, 0
|
|
oamframe BATTLEANIMOAMSET_15, 0
|
|
oamframe BATTLEANIMOAMSET_14, 0, OAM_X_FLIP
|
|
oamwait 0
|
|
oamframe BATTLEANIMOAMSET_16, 0, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_15, 0
|
|
oamframe BATTLEANIMOAMSET_16, 0
|
|
oamrestart
|
|
|
|
.Frameset_VineWhip1:
|
|
oamframe BATTLEANIMOAMSET_56, 2
|
|
oamframe BATTLEANIMOAMSET_57, 4
|
|
oamdelete
|
|
|
|
.Frameset_VineWhip2:
|
|
oamframe BATTLEANIMOAMSET_56, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_57, 4, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_RazorWind1:
|
|
oamframe BATTLEANIMOAMSET_56, 1
|
|
oamframe BATTLEANIMOAMSET_57, 1
|
|
oamframe BATTLEANIMOAMSET_58, 1
|
|
oamframe BATTLEANIMOAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_57, 2
|
|
oamdelete
|
|
|
|
.Frameset_RazorWind2:
|
|
oamframe BATTLEANIMOAMSET_56, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_57, 1
|
|
oamframe BATTLEANIMOAMSET_58, 1
|
|
oamframe BATTLEANIMOAMSET_57, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_SonicboomJP:
|
|
oamframe BATTLEANIMOAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_57, 1
|
|
oamframe BATTLEANIMOAMSET_58, 1
|
|
oamrestart
|
|
|
|
.Frameset_Warp:
|
|
oamframe BATTLEANIMOAMSET_59, 1
|
|
oamframe BATTLEANIMOAMSET_5A, 1
|
|
oamframe BATTLEANIMOAMSET_5B, 1
|
|
oamframe BATTLEANIMOAMSET_5C, 2
|
|
oamdelete
|
|
|
|
.Frameset_Egg:
|
|
oamframe BATTLEANIMOAMSET_0A, 10
|
|
oamframe BATTLEANIMOAMSET_0B, 3, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_5D, 3, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_0B, 3, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_0A, 2, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_0B, 1, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_5D, 1
|
|
oamframe BATTLEANIMOAMSET_0B, 1
|
|
oamrestart
|
|
|
|
.Frameset_EggWobble:
|
|
oamframe BATTLEANIMOAMSET_0A, 3
|
|
oamframe BATTLEANIMOAMSET_0B, 7, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_0A, 7
|
|
oamframe BATTLEANIMOAMSET_0B, 7
|
|
oamframe BATTLEANIMOAMSET_0A, 3
|
|
oamrestart
|
|
|
|
.Frameset_EggCrackedTop:
|
|
oamframe BATTLEANIMOAMSET_5E, 32
|
|
oamframe BATTLEANIMOAMSET_5E, 32
|
|
oamdelete
|
|
|
|
.Frameset_EggCrackedBottom:
|
|
oamframe BATTLEANIMOAMSET_5F, 32
|
|
oamframe BATTLEANIMOAMSET_5F, 32
|
|
oamdelete
|
|
|
|
.Frameset_Focus:
|
|
oamframe BATTLEANIMOAMSET_60, 8
|
|
oamend
|
|
|
|
.Frameset_Bind1:
|
|
oamframe BATTLEANIMOAMSET_61, 1
|
|
oamframe BATTLEANIMOAMSET_62, 1
|
|
oamframe BATTLEANIMOAMSET_63, 1
|
|
oamend
|
|
|
|
.Frameset_Bind2:
|
|
oamframe BATTLEANIMOAMSET_63, 7
|
|
oamframe BATTLEANIMOAMSET_64, 7
|
|
oamrestart
|
|
|
|
.Frameset_Bind3:
|
|
oamframe BATTLEANIMOAMSET_65, 1
|
|
oamframe BATTLEANIMOAMSET_66, 1
|
|
oamframe BATTLEANIMOAMSET_67, 1
|
|
oamend
|
|
|
|
.Frameset_Bind4:
|
|
oamframe BATTLEANIMOAMSET_67, 7
|
|
oamframe BATTLEANIMOAMSET_68, 7
|
|
oamrestart
|
|
|
|
.Frameset_Sound1:
|
|
oamframe BATTLEANIMOAMSET_6E, 8
|
|
oamend
|
|
|
|
.Frameset_Sound2:
|
|
oamframe BATTLEANIMOAMSET_6F, 8
|
|
oamend
|
|
|
|
.Frameset_Sound3:
|
|
oamframe BATTLEANIMOAMSET_6E, 8, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_Wave:
|
|
oamframe BATTLEANIMOAMSET_18, 4
|
|
oamframe BATTLEANIMOAMSET_70, 4
|
|
oamframe BATTLEANIMOAMSET_71, 4
|
|
oamframe BATTLEANIMOAMSET_72, 4
|
|
oamframe BATTLEANIMOAMSET_73, 4
|
|
oamdelete
|
|
|
|
.Frameset_ConfuseRay1:
|
|
oamframe BATTLEANIMOAMSET_74, 4
|
|
oamframe BATTLEANIMOAMSET_75, 4
|
|
oamrestart
|
|
|
|
.Frameset_ConfuseRay2:
|
|
oamframe BATTLEANIMOAMSET_14, 8
|
|
oamend
|
|
|
|
.Frameset_Sparkle:
|
|
oamframe BATTLEANIMOAMSET_74, 3
|
|
oamframe BATTLEANIMOAMSET_14, 3
|
|
oamframe BATTLEANIMOAMSET_15, 3
|
|
oamframe BATTLEANIMOAMSET_14, 3
|
|
oamframe BATTLEANIMOAMSET_15, 3
|
|
oamdelete
|
|
|
|
.Frameset_GrowingSparkle:
|
|
oamframe BATTLEANIMOAMSET_14, 0
|
|
oamframe BATTLEANIMOAMSET_15, 0
|
|
oamframe BATTLEANIMOAMSET_14, 0
|
|
oamframe BATTLEANIMOAMSET_15, 0
|
|
oamframe BATTLEANIMOAMSET_74, 12
|
|
oamdelete
|
|
|
|
.Frameset_Leer:
|
|
oamframe BATTLEANIMOAMSET_76, 8
|
|
oamend
|
|
|
|
.Frameset_Reflect:
|
|
oamframe BATTLEANIMOAMSET_77, 1
|
|
oamframe BATTLEANIMOAMSET_78, 1
|
|
oamframe BATTLEANIMOAMSET_79, 1
|
|
oamframe BATTLEANIMOAMSET_7A, 1
|
|
oamframe BATTLEANIMOAMSET_7B, 1
|
|
oamframe BATTLEANIMOAMSET_7C, 1
|
|
oamframe BATTLEANIMOAMSET_7D, 1
|
|
oamframe BATTLEANIMOAMSET_7C, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_7B, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_7A, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_79, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_78, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_77, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_Chick1:
|
|
oamframe BATTLEANIMOAMSET_1B, 4
|
|
oamframe BATTLEANIMOAMSET_7E, 4
|
|
oamrestart
|
|
|
|
.Frameset_Chick2:
|
|
oamframe BATTLEANIMOAMSET_1B, 4, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_7E, 4, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_Amnesia1:
|
|
oamframe BATTLEANIMOAMSET_7F, 8
|
|
oamend
|
|
|
|
.Frameset_Amnesia2:
|
|
oamframe BATTLEANIMOAMSET_25, 8
|
|
oamend
|
|
|
|
.Frameset_Amnesia3:
|
|
oamframe BATTLEANIMOAMSET_80, 8
|
|
oamend
|
|
|
|
.Frameset_Asleep:
|
|
oamframe BATTLEANIMOAMSET_83, 7
|
|
oamframe BATTLEANIMOAMSET_82, 7
|
|
oamframe BATTLEANIMOAMSET_81, 7
|
|
oamframe BATTLEANIMOAMSET_82, 7
|
|
oamframe BATTLEANIMOAMSET_83, 7
|
|
oamframe BATTLEANIMOAMSET_82, 7
|
|
oamframe BATTLEANIMOAMSET_81, 7
|
|
oamdelete
|
|
|
|
.Frameset_DigSand:
|
|
oamframe BATTLEANIMOAMSET_1B, 16
|
|
oamdelete
|
|
|
|
.Frameset_DigPile:
|
|
oamwait 15
|
|
oamframe BATTLEANIMOAMSET_84, 15
|
|
oamframe BATTLEANIMOAMSET_85, 15
|
|
oamframe BATTLEANIMOAMSET_29, 15
|
|
oamframe BATTLEANIMOAMSET_28, 15
|
|
oamframe BATTLEANIMOAMSET_86, 32
|
|
oamdelete
|
|
|
|
.Frameset_Sand:
|
|
oamframe BATTLEANIMOAMSET_1B, 3
|
|
oamframe BATTLEANIMOAMSET_87, 3
|
|
oamframe BATTLEANIMOAMSET_88, 3
|
|
oamframe BATTLEANIMOAMSET_89, 3
|
|
oamdelete
|
|
|
|
.Frameset_StringShot1:
|
|
oamframe BATTLEANIMOAMSET_8A, 2
|
|
oamframe BATTLEANIMOAMSET_8B, 2
|
|
oamframe BATTLEANIMOAMSET_8C, 2
|
|
oamframe BATTLEANIMOAMSET_8D, 2
|
|
oamdelete
|
|
|
|
.Frameset_StringShot2:
|
|
oamframe BATTLEANIMOAMSET_61, 2
|
|
oamframe BATTLEANIMOAMSET_62, 2
|
|
oamframe BATTLEANIMOAMSET_63, 2
|
|
oamend
|
|
|
|
.Frameset_StringShot3:
|
|
oamframe BATTLEANIMOAMSET_65, 2
|
|
oamframe BATTLEANIMOAMSET_66, 2
|
|
oamframe BATTLEANIMOAMSET_67, 2
|
|
oamend
|
|
|
|
.Frameset_Paralyzed:
|
|
oamframe BATTLEANIMOAMSET_8E, 8
|
|
oamend
|
|
|
|
.Frameset_ParalyzedFlipped:
|
|
oamframe BATTLEANIMOAMSET_8E, 8, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_Haze:
|
|
oamframe BATTLEANIMOAMSET_8F, 16
|
|
oamframe BATTLEANIMOAMSET_90, 16
|
|
oamrestart
|
|
|
|
.Frameset_Mist:
|
|
oamframe BATTLEANIMOAMSET_91, 16
|
|
oamframe BATTLEANIMOAMSET_92, 16
|
|
oamrestart
|
|
|
|
.Frameset_Horn:
|
|
oamframe BATTLEANIMOAMSET_93, 8
|
|
oamend
|
|
|
|
.Frameset_Needle:
|
|
oamframe BATTLEANIMOAMSET_1E, 8
|
|
oamend
|
|
|
|
.Frameset_Flower:
|
|
oamframe BATTLEANIMOAMSET_1B, 7
|
|
oamframe BATTLEANIMOAMSET_94, 7
|
|
oamrestart
|
|
|
|
.Frameset_BarrageBall:
|
|
oamframe BATTLEANIMOAMSET_95, 8
|
|
oamend
|
|
|
|
.Frameset_PayDay:
|
|
oamframe BATTLEANIMOAMSET_96, 8
|
|
oamend
|
|
|
|
.Frameset_Heart:
|
|
oamframe BATTLEANIMOAMSET_95, 8
|
|
oamend
|
|
|
|
.Frameset_SpinningBone:
|
|
oamframe BATTLEANIMOAMSET_97, 1
|
|
oamframe BATTLEANIMOAMSET_97, 1, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_Star:
|
|
oamframe BATTLEANIMOAMSET_98, 8
|
|
oamend
|
|
|
|
.Frameset_Spoon:
|
|
oamframe BATTLEANIMOAMSET_99, 32
|
|
oamframe BATTLEANIMOAMSET_99, 32
|
|
oamframe BATTLEANIMOAMSET_99, 32
|
|
oamframe BATTLEANIMOAMSET_99, 32
|
|
oamframe BATTLEANIMOAMSET_99, 32
|
|
oamframe BATTLEANIMOAMSET_9A, 8
|
|
oamend
|
|
|
|
.Frameset_SkyAttack:
|
|
oamframe BATTLEANIMOAMSET_9B, 8
|
|
oamend
|
|
|
|
.Frameset_Lick:
|
|
oamframe BATTLEANIMOAMSET_9C, 2
|
|
oamframe BATTLEANIMOAMSET_9D, 2
|
|
oamframe BATTLEANIMOAMSET_9E, 8
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_9E, 2
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_9E, 2
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_9E, 2
|
|
oamdelete
|
|
|
|
.Frameset_WithdrawShell:
|
|
oamframe BATTLEANIMOAMSET_9F, 8
|
|
oamend
|
|
|
|
.Frameset_Conversion:
|
|
oamframe BATTLEANIMOAMSET_0F, 8
|
|
oamend
|
|
|
|
.Frameset_Sword:
|
|
oamframe BATTLEANIMOAMSET_6B, 24
|
|
oamdelete
|
|
|
|
.Frameset_SpeedLine1:
|
|
oamframe BATTLEANIMOAMSET_A0, 1 ; fallthrough
|
|
.Frameset_SpeedLine2:
|
|
oamframe BATTLEANIMOAMSET_A1, 1 ; fallthrough
|
|
.Frameset_SpeedLine3:
|
|
oamframe BATTLEANIMOAMSET_A2, 1
|
|
oamdelete
|
|
|
|
.Frameset_SeismicToss:
|
|
oamframe BATTLEANIMOAMSET_A3, 8
|
|
oamend
|
|
|
|
.Frameset_Sharpen:
|
|
oamframe BATTLEANIMOAMSET_A4, 4
|
|
oamframe BATTLEANIMOAMSET_A5, 4
|
|
oamframe BATTLEANIMOAMSET_A6, 4
|
|
oamframe BATTLEANIMOAMSET_A7, 4
|
|
oamframe BATTLEANIMOAMSET_A6, 4, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_A5, 4, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_DefenseCurl:
|
|
oamframe BATTLEANIMOAMSET_A8, 4
|
|
oamframe BATTLEANIMOAMSET_A9, 4
|
|
oamframe BATTLEANIMOAMSET_AA, 4
|
|
oamframe BATTLEANIMOAMSET_AB, 4
|
|
oamframe BATTLEANIMOAMSET_AA, 4, OAM_X_FLIP
|
|
oamframe BATTLEANIMOAMSET_A9, 4, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_MetronomeHand:
|
|
oamframe BATTLEANIMOAMSET_1B, 8
|
|
oamend
|
|
|
|
.Frameset_Agility:
|
|
oamframe BATTLEANIMOAMSET_AC, 8
|
|
oamend
|
|
|
|
.Frameset_Cotton:
|
|
oamframe BATTLEANIMOAMSET_AD, 8
|
|
oamend
|
|
|
|
.Frameset_MilkBottle:
|
|
oamframe BATTLEANIMOAMSET_AE, 8
|
|
oamend
|
|
|
|
.Frameset_Spike:
|
|
oamframe BATTLEANIMOAMSET_AF, 8
|
|
oamend
|
|
|
|
.Frameset_AngerVein:
|
|
oamframe BATTLEANIMOAMSET_B0, 32
|
|
oamdelete
|
|
|
|
.Frameset_HealBell:
|
|
oamframe BATTLEANIMOAMSET_B1, 7
|
|
oamframe BATTLEANIMOAMSET_B1, 7, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_BatonPass:
|
|
oamframe BATTLEANIMOAMSET_B2, 8
|
|
oamend
|
|
|
|
.Frameset_LockOn1:
|
|
oamframe BATTLEANIMOAMSET_B3, 8
|
|
oamend
|
|
|
|
.Frameset_LockOn2:
|
|
oamframe BATTLEANIMOAMSET_B3, 8, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_LockOn3:
|
|
oamframe BATTLEANIMOAMSET_B3, 8, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_LockOn4:
|
|
oamframe BATTLEANIMOAMSET_B3, 8, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_MindReader1:
|
|
oamframe BATTLEANIMOAMSET_B5, 8
|
|
oamend
|
|
|
|
.Frameset_MindReader2:
|
|
oamframe BATTLEANIMOAMSET_B5, 8, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_MindReader3:
|
|
oamframe BATTLEANIMOAMSET_B5, 8, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_MindReader4:
|
|
oamframe BATTLEANIMOAMSET_B5, 8, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_Safeguard:
|
|
oamframe BATTLEANIMOAMSET_B4, 8
|
|
oamend
|
|
|
|
.Frameset_MegaphoneUnused:
|
|
oamframe BATTLEANIMOAMSET_6B, 8
|
|
oamend
|
|
|
|
.Frameset_ItemBag:
|
|
oamframe BATTLEANIMOAMSET_B6, 8
|
|
oamend
|
|
|
|
.Frameset_SpiderWeb:
|
|
oamframe BATTLEANIMOAMSET_B7, 32
|
|
oamend
|
|
|
|
.Frameset_UnusedCake:
|
|
oamframe BATTLEANIMOAMSET_1B, 32
|
|
oamend
|
|
|
|
.Frameset_Imp:
|
|
oamframe BATTLEANIMOAMSET_B8, 32
|
|
oamend
|
|
|
|
.Frameset_ImpFlipped:
|
|
oamframe BATTLEANIMOAMSET_B8, 32, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_Cherub:
|
|
oamframe BATTLEANIMOAMSET_B9, 32
|
|
oamend
|
|
|
|
.Frameset_Pencil:
|
|
oamframe BATTLEANIMOAMSET_BA, 32
|
|
oamend
|
|
|
|
.Frameset_EncoreHand:
|
|
oamframe BATTLEANIMOAMSET_BB, 32, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_EncoreHandFlipped:
|
|
oamframe BATTLEANIMOAMSET_BB, 32
|
|
oamend
|
|
|
|
.Frameset_DestinyBond:
|
|
oamframe BATTLEANIMOAMSET_BC, 32
|
|
oamend
|
|
|
|
.Frameset_MorningSun:
|
|
oamframe BATTLEANIMOAMSET_BD, 11
|
|
oamframe BATTLEANIMOAMSET_BE, 11
|
|
oamframe BATTLEANIMOAMSET_1B, 11
|
|
oamdelete
|
|
|
|
.Frameset_Glimmer:
|
|
oamframe BATTLEANIMOAMSET_BF, 4
|
|
oamframe BATTLEANIMOAMSET_C0, 4
|
|
oamframe BATTLEANIMOAMSET_C1, 4
|
|
oamdelete
|
|
|
|
.Frameset_Moonlight:
|
|
oamframe BATTLEANIMOAMSET_C2, 32
|
|
oamframe BATTLEANIMOAMSET_C2, 32
|
|
oamdelete
|
|
|
|
.Frameset_CrossChop1:
|
|
oamframe BATTLEANIMOAMSET_4B, 2
|
|
oamframe BATTLEANIMOAMSET_4C, 2
|
|
oamframe BATTLEANIMOAMSET_4D, 32
|
|
oamframe BATTLEANIMOAMSET_4D, 32
|
|
oamframe BATTLEANIMOAMSET_4D, 32
|
|
oamframe BATTLEANIMOAMSET_4F, 1
|
|
oamframe BATTLEANIMOAMSET_50, 1
|
|
oamframe BATTLEANIMOAMSET_51, 1
|
|
oamframe BATTLEANIMOAMSET_52, 2
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_52, 2
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_52, 2
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_52, 2
|
|
oamdelete
|
|
|
|
.Frameset_CrossChop2:
|
|
oamframe BATTLEANIMOAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_4F, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamwait 2
|
|
oamframe BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_ZapCannon:
|
|
oamframe BATTLEANIMOAMSET_C3, 1
|
|
oamframe BATTLEANIMOAMSET_C3, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_CurseNail:
|
|
oamframe BATTLEANIMOAMSET_C4, 32
|
|
oamend
|
|
|
|
.Frameset_ForesightShine:
|
|
oamframe BATTLEANIMOAMSET_C5, 4
|
|
oamframe BATTLEANIMOAMSET_C6, 4
|
|
oamframe BATTLEANIMOAMSET_C7, 4
|
|
oamdelete
|
|
|
|
.Frameset_RapidSpin:
|
|
oamframe BATTLEANIMOAMSET_C8, 1
|
|
oamframe BATTLEANIMOAMSET_C8, 1, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_Swagger:
|
|
oamframe BATTLEANIMOAMSET_C9, 3
|
|
oamframe BATTLEANIMOAMSET_05, 3
|
|
oamdelete
|
|
|
|
.Frameset_MeanLook:
|
|
oamframe BATTLEANIMOAMSET_CA, 32
|
|
oamframe BATTLEANIMOAMSET_CB, 3
|
|
oamframe BATTLEANIMOAMSET_CA, 3
|
|
oamframe BATTLEANIMOAMSET_CB, 3
|
|
oamrestart
|
|
|
|
.Frameset_UpsideDownPunch:
|
|
oamframe BATTLEANIMOAMSET_03, 32, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_Rain:
|
|
oamframe BATTLEANIMOAMSET_CC, 32
|
|
oamend
|
|
|
|
.Frameset_PsychUp:
|
|
oamframe BATTLEANIMOAMSET_7F, 2
|
|
oamframe BATTLEANIMOAMSET_25, 2
|
|
oamframe BATTLEANIMOAMSET_80, 2
|
|
oamframe BATTLEANIMOAMSET_25, 2
|
|
oamrestart
|
|
|
|
.Frameset_SpiralUnused:
|
|
oamframe BATTLEANIMOAMSET_CD, 4
|
|
oamframe BATTLEANIMOAMSET_CE, 4
|
|
oamframe BATTLEANIMOAMSET_CD, 4, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLEANIMOAMSET_CE, 4, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_Aeroblast:
|
|
oamframe BATTLEANIMOAMSET_CF, 4
|
|
oamframe BATTLEANIMOAMSET_D0, 4
|
|
oamframe BATTLEANIMOAMSET_D1, 4
|
|
oamframe BATTLEANIMOAMSET_D2, 4
|
|
oamdelete
|
|
|
|
.Frameset_Sandstorm:
|
|
oamframe BATTLEANIMOAMSET_D3, 32
|
|
oamend
|
|
|
|
.Frameset_EnemyFeet1Row:
|
|
oamframe BATTLEANIMOAMSET_D4, 8
|
|
oamend
|
|
|
|
.Frameset_PlayerHead1Row:
|
|
oamframe BATTLEANIMOAMSET_D5, 8
|
|
oamend
|
|
|
|
.Frameset_EnemyFeet2Row:
|
|
oamframe BATTLEANIMOAMSET_D6, 8
|
|
oamend
|
|
|
|
.Frameset_PlayerHead2Row:
|
|
oamframe BATTLEANIMOAMSET_D7, 8
|
|
oamend
|