Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
6a66f28bf5af0db4484dc0450eeeb343e5bdda3f
pokecrystal/engine
History
yenatch 6a66f28bf5 Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
..
color.asm
Finish off SGB and CGB code and data.
2014-03-02 16:02:55 -05:00
credits_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
credits.asm
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
engine_flags.asm
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
events_2.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
events.asm
Smoke out bank 4.
2014-03-01 10:31:13 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
landmarks.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
movement.asm
more object struct constants
2013-12-23 04:39:26 -05:00
scripting_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
scripting.asm
Label map trigger functions in home.asm.
2014-03-03 22:53:43 -05:00
std_scripts.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
title.asm
Compressed title screen graphics are padded too.
2014-03-04 01:29:43 -05:00
Powered by Gitea Page: 1064ms Template: 28ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API