Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
6fee80528af6be1c22fee42e2560023823f7da8f
pokecrystal/engine
History
yenatch c2dba43188 Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
..
color.asm
Include palette 0 in PokemonPalettes.
2014-04-13 00:03:21 -04:00
credits_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
credits.asm
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
engine_flags.asm
Consolidate monster structs in wram and sram.
2014-06-12 18:32:42 -07:00
events_2.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
events.asm
Smoke out bank 4.
2014-03-01 10:31:13 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
landmarks.asm
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
movement.asm
more object struct constants
2013-12-23 04:39:26 -05:00
scripting_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
scripting.asm
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
std_scripts.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
title.asm
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
Powered by Gitea Page: 933ms Template: 15ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API