Files
pokecrystal/engine/battle/move_effects/snore.asm

11 lines
167 B
NASM

BattleCommand_Snore:
ld a, BATTLE_VARS_STATUS
call GetBattleVar
and SLP
ret nz
call ResetDamage
ld a, $1
ld [wAttackMissed], a
call FailMove
jp EndMoveEffect