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7f0f21b1fc2a6cf5dc19d0db80ec3afba024e291
pokecrystal/engine
History
yenatch 1ba5b0f4bc Map setup scripts and commands
2014-01-26 22:07:19 -05:00
..
color.asm
item effect incbins
2013-12-24 17:11:52 -05:00
credits_crystal.asm
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
credits.asm
rename a credit constant to avoid conflicts
2013-11-29 01:49:48 -05:00
engine_flags.asm
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
events_2.asm
proper section names and bank constants
2013-11-26 04:29:47 -05:00
events.asm
Map setup scripts and commands
2014-01-26 22:07:19 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
landmarks.asm
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
movement.asm
more object struct constants
2013-12-23 04:39:26 -05:00
scripting_crystal.asm
proper section names and bank constants
2013-11-26 04:29:47 -05:00
scripting.asm
more npc trade cleanup
2013-12-27 22:20:24 -05:00
std_scripts.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
title.asm
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
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