Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
928cdcfc23e90d2fb6a99aac7a7b7a4184dd77ed
pokecrystal/audio
History
yenatch 251517812f Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
..
music
Redump music for whitespace formatting changes
2014-02-06 21:22:44 -05:00
cries.asm
Dump the cries
2014-02-06 21:22:44 -05:00
cry_headers.asm
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
cry_pointers.asm
Use labels in audio/cry_pointers.asm
2014-02-06 21:22:45 -05:00
engine.asm
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
music_pointers.asm
Clean up and condense music includes
2013-02-05 18:00:32 -05:00
sfx_crystal.asm
Dump the sound effects
2014-02-06 21:22:45 -05:00
sfx_pointers.asm
Use labels in audio/sfx_pointers.asm
2014-02-06 21:22:45 -05:00
sfx.asm
Dump the sound effects
2014-02-06 21:22:45 -05:00
trainer_encounters.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
Powered by Gitea Page: 94ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API