Files
pokecrystal/home/clear_sprites.asm

24 lines
360 B
NASM

ClearSprites::
; Erase OAM data
ld hl, wShadowOAM
ld b, wShadowOAMEnd - wShadowOAM
xor a
.loop
ld [hli], a
dec b
jr nz, .loop
ret
HideSprites::
; Set all OAM y-positions to 160 to hide them offscreen
ld hl, wShadowOAMSprite00YCoord
ld de, OBJ_SIZE
ld b, OAM_COUNT
ld a, OAM_YCOORD_HIDDEN
.loop
ld [hl], a ; y
add hl, de
dec b
jr nz, .loop
ret