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b097617f9f3a23092ef3f3c0eedba4ae6fa04e06
pokecrystal/battle
History
yenatch 62b473d6c6 Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
..
ai
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
effects
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
moves
Use constants for move struct positioning.
2014-06-10 23:24:25 -07:00
anim_commands.asm
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
anim_gfx.asm
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
anim_objects.asm
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
anims.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
bg_effects.asm
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
core.asm
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
effect_command_pointers.asm
move some labels into included files
2013-12-18 01:14:48 -05:00
effect_commands.asm
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
hidden_power.asm
Rename _GetBattleVar -> GetBattleVarAddr.
2014-06-14 00:41:34 -07:00
magikarp_length.asm
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
move_names.asm
Split move names out
2013-02-17 02:45:38 -05:00
type_matchup.asm
Saner file distribution
2013-02-05 03:56:27 -05:00
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