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b211cac35acd8e6e341a52febfb45ff77e16c119
pokecrystal/engine
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yenatch b211cac35a Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
..
color.asm
Include palette 0 in PokemonPalettes.
2014-04-13 00:03:21 -04:00
credits_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
credits.asm
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
engine_flags.asm
Consolidate monster structs in wram and sram.
2014-06-12 18:32:42 -07:00
events_2.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
events.asm
Smoke out bank 4.
2014-03-01 10:31:13 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
landmarks.asm
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
movement.asm
more object struct constants
2013-12-23 04:39:26 -05:00
phone_scripts.asm
Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
scripting_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
scripting.asm
Reflect the extra loadwilddata argument in its function comment.
2014-07-22 22:05:06 -07:00
std_scripts.asm
Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
title.asm
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
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