Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
be08d93b61bbd851f3ad5c0f4c9ceefd251a1cc8
pokecrystal/engine
History
yenatch be08d93b61 Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
..
color.asm
Include palette 0 in PokemonPalettes.
2014-04-13 00:03:21 -04:00
credits_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
credits.asm
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
engine_flags.asm
Consolidate monster structs in wram and sram.
2014-06-12 18:32:42 -07:00
events_2.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
events.asm
Smoke out bank 4.
2014-03-01 10:31:13 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
landmarks.asm
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
movement.asm
more object struct constants
2013-12-23 04:39:26 -05:00
scripting_crystal.asm
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
scripting.asm
Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
std_scripts.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
title.asm
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
Powered by Gitea Page: 1153ms Template: 46ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API