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c140af9e598c42492de4420c5a2f107b772b98a9
pokecrystal/engine
History
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks
2013-12-20 00:29:31 -05:00
..
color.asm
use RGB macros for palettes instead of binary chunks
2013-12-20 00:29:31 -05:00
credits_crystal.asm
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
credits.asm
rename a credit constant to avoid conflicts
2013-11-29 01:49:48 -05:00
engine_flags.asm
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
events_2.asm
proper section names and bank constants
2013-11-26 04:29:47 -05:00
events.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
facings.asm
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
fruit_trees.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
landmarks.asm
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
movement.asm
movement command asm
2013-07-20 22:34:40 -04:00
scripting_crystal.asm
proper section names and bank constants
2013-11-26 04:29:47 -05:00
scripting.asm
YesNoBox
2013-12-04 03:07:58 -05:00
std_scripts.asm
more 3pt macro labels; shorten 3pt macros to take just a label
2013-12-02 14:18:03 -05:00
title.asm
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
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