Files
pokecrystal/home/hp_pals.asm
Rangi d2880d1981 Factor out GetHPPals and SetHPPals from home.asm
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23 11:08:23 -04:00

20 lines
297 B
NASM

SetHPPal:: ; 334e
; Set palette for hp bar pixel length e at hl.
call GetHPPal
ld [hl], d
ret
; 3353
GetHPPal:: ; 3353
; Get palette for hp bar pixel length e in d.
ld d, HP_GREEN
ld a, e
cp (50 * 48 / 100)
ret nc
inc d ; HP_YELLOW
cp (21 * 48 / 100)
ret nc
inc d ; HP_RED
ret
; 335f