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d6fbdfb8decf6231d6b43fbfcba63f9ce60308dc
pokecrystal/battle
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yenatch d6fbdfb8de More comments and constants in move effect command code.
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00
..
ai
More PartyMon labels for relative addressing.
2014-06-23 12:45:30 -07:00
effects
Fix some misnamed substatus constants.
2014-06-17 12:52:32 -07:00
moves
Use constants for move struct positioning.
2014-06-10 23:24:25 -07:00
anim_commands.asm
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
anim_gfx.asm
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
anim_objects.asm
Battle animation object sprite data.
2014-05-05 16:52:40 -04:00
anims.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
bg_effects.asm
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
core.asm
More comments and constants in move effect command code.
2014-06-23 12:47:52 -07:00
effect_command_pointers.asm
move some labels into included files
2013-12-18 01:14:48 -05:00
effect_commands.asm
More comments and constants in move effect command code.
2014-06-23 12:47:52 -07:00
hidden_power.asm
Rename _GetBattleVar -> GetBattleVarAddr.
2014-06-14 00:41:34 -07:00
magikarp_length.asm
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
move_names.asm
Split move names out
2013-02-17 02:45:38 -05:00
type_matchup.asm
Saner file distribution
2013-02-05 03:56:27 -05:00
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