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dae16acd6f4e2e2c177e3776be6ed549af070c4f
pokecrystal/macros/scripts
History
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
..
audio.asm
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
battle_anims.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
effect_commands.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
events.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
gfx_anims.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
maps.asm
s/number/scene/, and correct some documentation
2017-12-24 17:35:33 -05:00
movement.asm
Renaming: (fix #412)
2017-12-24 14:33:17 -05:00
text.asm
More comments for macros
2017-12-15 00:38:52 -05:00
trade_anims.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
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