Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
de073374a64aefe6e7823a3bb1ac66fe8e22215c
pokecrystal/macros/scripts
History
Rangi de073374a6 Port pokered's more local system for trade animation scripts
Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
..
audio.asm
Use const_skip and const_next macros for brevity
2020-07-10 20:03:46 -04:00
battle_anims.asm
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
battle_commands.asm
Use const_skip and const_next macros for brevity
2020-07-10 20:03:46 -04:00
events.asm
return → endcallback, reloadandreturn → reloadend
2020-07-17 08:37:03 -04:00
gfx_anims.asm
Use const_skip and const_next macros for brevity
2020-07-10 20:03:46 -04:00
map_setup.asm
Define map setup commands as macros like other script commands
2020-07-13 20:44:16 -04:00
maps.asm
"object_const_def" instead of "const_def 2"
2019-04-21 17:42:25 -04:00
movement.asm
Use const_skip and const_next macros for brevity
2020-07-10 20:03:46 -04:00
text.asm
Use const_skip and const_next macros for brevity
2020-07-10 20:03:46 -04:00
Powered by Gitea Page: 758ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API