Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e08084f23e0b87dd577df35fe9bd1cedc3650665
pokecrystal/battle
History
yenatch 6c492cb86d Comment PrintTempMonStats.
2015-02-11 13:15:38 -08:00
..
ai
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
effects
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
moves
Use constants for move struct positioning.
2014-06-10 23:24:25 -07:00
anim_commands.asm
Fix a bunch of palette copying errors and wram bank conflicts.
2015-02-10 18:21:38 -08:00
anim_gfx.asm
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
anim_objects.asm
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
anims.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
bg_effects.asm
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
core.asm
Comment PrintTempMonStats.
2015-02-11 13:15:38 -08:00
effect_command_pointers.asm
move some labels into included files
2013-12-18 01:14:48 -05:00
effect_commands.asm
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
hidden_power.asm
Rename _GetBattleVar -> GetBattleVarAddr.
2014-06-14 00:41:34 -07:00
magikarp_length.asm
Blindly use wram labels for everything except mobile, part 1.
2015-02-10 00:53:03 -08:00
move_names.asm
Split move names out
2013-02-17 02:45:38 -05:00
type_matchup.asm
Saner file distribution
2013-02-05 03:56:27 -05:00
Powered by Gitea Page: 1712ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API