Logo
Explore Help
Sign In
Future/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e3e64fdf59a7d31705e8da9935bb1f3e8b207a26
pokecrystal/audio
History
Remy Oukaour af5f884314 Align columns
2017-12-26 13:06:27 -05:00
..
music
Remove useless file
2017-11-30 21:44:27 +01:00
cries.asm
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
cry_pointers.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
drumkits.asm
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
engine.asm
Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
2017-12-25 14:23:16 -05:00
music_pointers.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
notes.asm
Move data/audio/ back into audio/
2017-12-15 12:38:59 -05:00
sfx_crystal.asm
pitchoffset macro to replace forceoctave
2016-07-29 10:40:54 -04:00
sfx_pointers.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
sfx.asm
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
wave_samples.asm
Align columns
2017-12-26 13:06:27 -05:00
Powered by Gitea Page: 360ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API