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f91be01df858f53cfc5d37eaeaaa7252ba4ae12b
pokecrystal/battle
History
yenatch f91be01df8 use a macro to define move structs for percentage values
2013-12-30 23:13:25 -05:00
..
ai
shorten SP_ATTACK and SP_DEFENSE move effect constants
2013-12-30 23:12:06 -05:00
effects
split out some more move effects
2013-12-01 14:19:57 -05:00
moves
use a macro to define move structs for percentage values
2013-12-30 23:13:25 -05:00
anim_commands.asm
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
anim_gfx.asm
split out battle anim object gfx
2013-12-18 03:20:12 -05:00
anim_objects.asm
null pointers back in object gfx
2013-12-20 01:06:17 -05:00
anims.asm
dump the battle animations
2013-12-19 04:49:40 -05:00
bg_effects.asm
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
core.asm
fleemons are global
2013-12-24 17:19:50 -05:00
effect_command_pointers.asm
move some labels into included files
2013-12-18 01:14:48 -05:00
effect_commands.asm
battle animation constants
2013-12-19 04:47:39 -05:00
hidden_power.asm
fix labels for and rename GetBattleVarPair to GetBattleVar
2013-10-11 03:04:21 -04:00
magikarp_length.asm
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
move_names.asm
Split move names out
2013-02-17 02:45:38 -05:00
type_matchup.asm
Saner file distribution
2013-02-05 03:56:27 -05:00
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