diff --git a/README.md b/README.md
index 317a208..572a400 100644
--- a/README.md
+++ b/README.md
@@ -78,23 +78,23 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
### DVARs
| Dvar | Description | Default Value |
|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
-| bots_main | Enable this mod. | true |
-| bots_main_firstIsHost | The first player to connect will be given host. | true |
+| bots_main | Enable this mod. | 1 |
+| bots_main_firstIsHost | The first player to connect will be given host. | 1 |
| bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | "" |
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
-| bots_main_menu | Enable the in-game menu for hosts. | true |
-| bots_main_debug | Enable the in-game waypoint editor. | false |
-| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | false |
+| bots_main_menu | Enable the in-game menu for hosts. | 1 |
+| bots_main_debug | Enable the in-game waypoint editor. | 0 |
+| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
| bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.
- `0` - counts both players and bots.
- `1` - only counts bots.
| 0 |
-| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | false |
-| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | true |
+| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
+| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
-| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | false |
-| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. - `0` - counts both players and bots.
- `1` - only counts bots
| 0 |
+| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
+| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. - `0` - counts both players and bots.
- `1` - only counts bots
| 0 |
| bots_skill | Bots' difficulty.- `0` - Random difficulty for each bot.
- `1` - Easiest difficulty for all bots.
- `2` to `6` - Between easy and hard difficulty for all bots.
- `7` - The hardest difficulty for all bots.
- `8` - custom (look at the `bots_skill__` dvars
| 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
@@ -102,21 +102,21 @@ Make sure to disable this DVAR by adding ```set bots_main_firstIsHost 0``` in yo
| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_min | The minimum difficulty level for the bots. | 1 |
| bots_skill_max | The maximum difficulty level for the bots. | 7 |
-| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
-| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
+| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
+| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
| bots_loadout_rank | What rank to set the bots.- `-1` - Average of all players in the match.
- `0` - All random.
- `1` or higher - Sets the bots' rank to this.
| -1 |
| bots_loadout_prestige | What prestige to set the bots.- `-1` - Same as host player in the match.
- `-2` - All random.
- `0` or higher - Sets the bots' prestige to this.
| -1 |
-| bots_play_move | If the bots can move. | true |
-| bots_play_knife | If the bots can knife. | true |
-| bots_play_fire | If the bots can fire. | true |
-| bots_play_nade | If the bots can grenade. | true |
-| bots_play_obj | If the bots can play the objective. | true |
-| bots_play_camp | If the bots can camp. | true |
-| bots_play_jumpdrop | If the bots can jump/drop shot. | true |
-| bots_play_target_other | If the bots can target other entities other than players. | true |
-| bots_play_killstreak | If the bots can call in killstreaks. | true |
-| bots_play_ads | If the bots can aim down sights. | true |
-| bots_play_aim | If the bots can aim. | true |
+| bots_play_move | If the bots can move. | 1 |
+| bots_play_knife | If the bots can knife. | 1 |
+| bots_play_fire | If the bots can fire. | 1 |
+| bots_play_nade | If the bots can grenade. | 1 |
+| bots_play_obj | If the bots can play the objective. | 1 |
+| bots_play_camp | If the bots can camp. | 1 |
+| bots_play_jumpdrop | If the bots can jump/drop shot. | 1 |
+| bots_play_target_other | If the bots can target other entities other than players. | 1 |
+| bots_play_killstreak | If the bots can call in killstreaks. | 1 |
+| bots_play_ads | If the bots can aim down sights. | 1 |
+| bots_play_aim | If the bots can aim. | 1 |
## Changelog
- v2.1.0
diff --git a/main/server.cfg b/main/server.cfg
index e4b629f..7f8a3a9 100644
--- a/main/server.cfg
+++ b/main/server.cfg
@@ -2,9 +2,9 @@
// Color Codes
//******************************************************************************
// Colors for text. Do not clear the comment in front of the color codes.
-// Useful for your server name, motd msgs - Information and ref use only
-//
-// ^1 = Red
+// Useful for your server name, motd msgs - Information and ref use only
+//
+// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
@@ -60,7 +60,6 @@ set sv_maxping "0"
// Log Settings
set g_logsync "1"
set logfile "1"
-set g_log "games_mp.log"
set sv_log_damage "1"
// Network options
@@ -95,21 +94,21 @@ set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "0"
set g_banips ""
-set g_no_script_spam "1"
+set g_no_script_spam "0"
// Temporary Ban duration, in seconds
set sv_kickbantime "3600"
// In-game voice communication system
-set sv_voice "0"
-set sv_voicequality "4"
+set sv_voice "1"
+set sv_voicequality "0"
set voice_deadchat "0"
set voice_global "0"
set voice_localecho "0"
set winvoice_mic_mute "1"
//******************************************************************************
-// Gameplay
+// Gameplay
//******************************************************************************
set scr_game_allowkillcam "1"
set scr_game_onlyheadshots "0"
@@ -121,21 +120,21 @@ set scr_game_forceuav ""
set scr_game_hardpoints "1"
//******************************************************************************
-// Hardpoints (Kill Streaks - 1 = allow, 0 = disallow)
+// Hardpoints (Kill Streaks - 1 = allow, 0 = disallow)
//******************************************************************************
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowdogs "1"
//******************************************************************************
-// Misc
+// Misc
//******************************************************************************
set sv_allowanonymous "0"
set g_antilag "1"
set g_compassshowenemies "0"
//******************************************************************************
-// Gametypes
+// Gametypes
//******************************************************************************
// DEATHMATCH
set scr_dm_scorelimit "150"
@@ -250,8 +249,8 @@ set sv_maprotation "gametype dom map mp_dome"
//******************************************************************************
// Additional DVAR's
//******************************************************************************
-// There are simply too many DVAR's for AGrcon to explicitly list and index
-// for you. All additional DVARs (such as weapon configs and player configs) are
+// There are simply too many DVAR's for AGrcon to explicitly list and index
+// for you. All additional DVARs (such as weapon configs and player configs) are
// listed below.
// WEAPONS / ATTACHMENTS
diff --git a/z_server.bat b/z_server.bat
index 807c2cf..3da7804 100644
--- a/z_server.bat
+++ b/z_server.bat
@@ -24,6 +24,10 @@ set pluto_path=%gamepath%\Plutonium
set pluto_game_mode=t4mp
:: Other things to send to cmd
set cmd_extras=
+:: Exe dedi path (leave default!)
+set exe_path=bin\plutonium-bootstrapper-win32.exe
+::IMPORTANT! Make sure the filename is unique for each server you clone!
+set log_file=games_mp.log
title Plutonium - %name% - Server restarter
@@ -34,6 +38,6 @@ echo (%date%) - (%time%) %name% server start.
cd /D %pluto_path%
:server
-start /wait /abovenormal /b "%name%" "bin\plutonium-bootstrapper-win32.exe" %pluto_game_mode% "%gamepath%" -dedicated -key "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +exec "%cfg%" %cmd_extras% +map_rotate
+start /wait /abovenormal /b "%name%" "%exe_path%" %pluto_game_mode% "%gamepath%" -dedicated -key "%key%" +set net_ip "%ip%" +set net_port "%port%" +set rcon_password "%rcon_password%" +set fs_game "%mod%" +set g_log "%log_file%" +exec "%cfg%" %cmd_extras% +map_rotate
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
-goto Server
+goto server