This commit is contained in:
INeedBots 2020-12-04 11:35:14 -06:00
parent 04b82f16e4
commit 244eb8a9fa
2 changed files with 8 additions and 8 deletions

View File

@ -728,7 +728,7 @@ target()
{ {
player = level.players[i]; player = level.players[i];
if(!self IsPlayerModelOK()) if(!player IsPlayerModelOK())
continue; continue;
if(player == self) if(player == self)
continue; continue;

View File

@ -137,7 +137,7 @@ bot_cry_for_help( attacker )
if(!isDefined(player.team)) if(!isDefined(player.team))
continue; continue;
if(!self IsPlayerModelOK()) if(!player IsPlayerModelOK())
continue; continue;
if ( !IsAlive( player ) ) if ( !IsAlive( player ) )
@ -1498,7 +1498,7 @@ bot_revive_think()
{ {
player = level.players[i]; player = level.players[i];
if(!self IsPlayerModelOK()) if(!player IsPlayerModelOK())
continue; continue;
if(!isDefined(player.pers["team"])) if(!isDefined(player.pers["team"]))
@ -1715,7 +1715,7 @@ bot_think_follow()
{ {
player = level.players[i]; player = level.players[i];
if(!self IsPlayerModelOK()) if(!player IsPlayerModelOK())
continue; continue;
if (player == self) if (player == self)
@ -2229,7 +2229,7 @@ bot_listen_to_steps()
{ {
player = level.players[i]; player = level.players[i];
if(!self IsPlayerModelOK()) if(!player IsPlayerModelOK())
continue; continue;
if(player == self) if(player == self)
@ -2423,7 +2423,7 @@ bot_killstreak_think()
{ {
player = level.players[i]; player = level.players[i];
if(!self IsPlayerModelOK()) if(!player IsPlayerModelOK())
continue; continue;
if(player == self) if(player == self)
@ -2504,7 +2504,7 @@ bot_uav_think()
{ {
player = level.players[i]; player = level.players[i];
if(!self IsPlayerModelOK()) if(!player IsPlayerModelOK())
continue; continue;
if(player == self) if(player == self)
@ -2577,7 +2577,7 @@ bot_target_vehicle()
for(i = 0; i < level.players.size; i++) for(i = 0; i < level.players.size; i++)
{ {
player = level.players[i]; player = level.players[i];
if(!self IsPlayerModelOK()) if(!player IsPlayerModelOK())
continue; continue;
vehicle = player GetVehicleOccupied(); vehicle = player GetVehicleOccupied();